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Safeguard
Warframe · Mod

Safeguard

Ally-protection augment for Nezha

Released Aug 19, 2016

Safeguard modifies Warding Halo so Nezha can cast it on an ally, granting that ally protection at reduced effectiveness. Consider it when you want Warding Halo to support a teammate as well as Nezha; its benefit scales with rank, reaching 50% effectiveness at maximum rank.

TypeNezhaPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Safeguard GUIDE

Understand Safeguard

Useful when…

  • Add it when you expect to use Warding Halo on allies and value the extra protection.
  • Consider a different augment if you want to change another Nezha ability instead.

What does Safeguard change?

Safeguard lets Warding Halo be cast on allies. The ally receives the protection at a fraction of the ability's effectiveness: 20% at rank 0, 40% at rank 2, and 50% at rank 3. The listed effect does not provide a separate numeric protection value, so the practical output depends on Warding Halo itself.

wiki.warframe.com ↗

When is it useful?

Use Safeguard when you want Warding Halo to protect an ally, particularly when supporting a teammate is part of your play. It takes a standard mod slot and is compatible with Nezha.

How much should you rank it?

The augment has three ranks. Ranking it increases ally effectiveness from 20% at rank 0 to 50% at rank 3. The listed fusion costs are 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits for successive ranks. Investing ranks makes sense if you regularly cast Warding Halo on allies; otherwise, the lower rank already enables the ally-targeting effect.

wiki.warframe.com ↗

How does it compare with other Nezha augments?

Ward Recovery focuses on returning part of Warding Halo's casting cost based on remaining protection. Divine Retribution changes Divine Spears, spreading status effects among speared enemies and scaling spear explosions with remaining Slash, Toxin, and Heat effects. Pyroclastic Flow changes Fire Walker by storing a portion of its damage and releasing it as a fire trail. These serve different ability goals; they are alternatives to consider by desired effect, not direct equivalents to Safeguard's ally protection.

Limitations and tradeoffs

  • Uses a standard mod slot for ally protection rather than another mod effect.
  • Ally effectiveness is capped at 50% at maximum rank.

Common mistakes to avoid

  • Expecting an ally to receive full Warding Halo effectiveness; Safeguard grants only 50% at maximum rank.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Warding Halo Augment: Can now be cast on allies with 20% effectiveness.600
1Warding Halo Augment: Can now be cast on allies with 30% effectiveness.7301,449
2Warding Halo Augment: Can now be cast on allies with 40% effectiveness.8904,347
3Warding Halo Augment: Can now be cast on allies with 50% effectiveness.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Safeguard — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Warding Halo Augment: Can now be cast on allies with 20% effectiveness.600
1Warding Halo Augment: Can now be cast on allies with 30% effectiveness.7301,449
2Warding Halo Augment: Can now be cast on allies with 40% effectiveness.8904,347
3Warding Halo Augment: Can now be cast on allies with 50% effectiveness.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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