Understand Gladiator's Finale
Useful when…
- A Sword, Claymore, or Polearm wielder whose damage plan uses Normal Attacks.
- A two-piece ATK bonus when combining pieces from different sets.
What do the set bonuses provide?
Two pieces grant 18% ATK. Four pieces increase the wielder’s Normal Attack DMG by 35% if they use a Sword, Claymore, or Polearm. The weapon restriction is explicit, and the four-piece description does not grant the same bonus to Charged Attacks, Plunging Attacks, Skills, or Bursts.
When is the four-piece effect a fit?
Consider it when both conditions match the build: the wielder uses one of the three named weapon types, and Normal Attacks form a meaningful part of their damage. The 18% ATK two-piece effect is broader, while the four-piece bonus is conditional on weapon type and attack type.
How do the alternatives differ?
A Day Carved From Rising Winds shares the two-piece 18% ATK bonus, but its four-piece effect grants a timed ATK bonus after Normal Attacks, Charged Attacks, Skills, or Bursts hit, with an additional CRIT Rate bonus if Witch’s Homework is complete. Tenacity of the Millelith instead gives HP at two pieces and grants nearby party members ATK and Shield Strength after the wearer’s Elemental Skill hits. Scroll of the Hero of Cinder City gives nearby allies elemental damage bonuses after the wearer triggers a related reaction, with an added requirement for the larger bonus. These effects support different roles and triggers.
Limitations and tradeoffs
- The four-piece Normal Attack bonus is limited to Sword, Claymore, and Polearm wielders.
- The four-piece effect does not state bonuses for Charged Attacks, Skills, or Bursts.
Common mistakes to avoid
- Assuming the four-piece effect works for every weapon type.
- Applying the four-piece 35% bonus to Charged Attacks, Skills, or Bursts.






