Understand Tenacity of the Millelith
Useful when…
- Supporting nearby party members' ATK and Shield Strength with Skill hits.
- Adding HP to a character whose build benefits from the two-piece bonus.
What do the bonuses provide?
Two pieces increase HP by 20%. With four pieces, an Elemental Skill hit increases nearby party members' ATK by 20% and Shield Strength by 30% for 3 seconds. The effect can trigger once every 0.5 seconds and can trigger while the wearer is off-field.
When is four pieces practical?
Consider it when the wearer's Elemental Skill can hit opponents often enough to refresh the short 3-second party buff, particularly if nearby allies benefit from ATK and Shield Strength. Off-field triggering means the wearer need not remain active for the effect to activate, but the stated trigger still requires an Elemental Skill hit. The two-piece HP bonus can be useful independently of that party-support condition.
What alternatives do different jobs?
Gilded Dreams grants the wearer ATK or Elemental Mastery after an Elemental Reaction, based on party Elemental Types; its effect can trigger off-field. It is a wearer-focused reaction buff, not Tenacity's nearby party ATK and Shield Strength effect. Ocean-Hued Clam instead converts healing into an opponent-damaging foam. Consider those sets only when their specific reaction or healing conditions better match the intended role.
Limitations and tradeoffs
- The party buff lasts 3 seconds and needs an Elemental Skill hit to trigger.
- The listed buffs affect nearby party members.
- The two-piece HP bonus alone does not provide the four-piece party buffs.
Common mistakes to avoid
- Assuming the four-piece effect triggers from Skill use without a hit.
- Treating the 3-second party buff as permanent.
- Expecting Gilded Dreams or Ocean-Hued Clam to provide Tenacity's party buffs.






