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Unfinished Reverie
Genshin Impact · Artifact Set

Unfinished Reverie

Burning-dependent ATK and damage set

Introduced in v4.6

Unfinished Reverie grants ATK with two pieces and a conditional damage bonus that changes with combat status and nearby Burning opponents. Consider four pieces when the wearer can make use of its early damage bonus and keep Burning opponents nearby to sustain or rebuild it.

Rarity5Pieces5
Unfinished Reverie GUIDE

Understand Unfinished Reverie

Useful when…

  • Gaining ATK with two pieces.
  • Using the four-piece damage bonus when combat begins and Burning opponents can maintain it.

How does the damage bonus change?

Two pieces grant 18% ATK. With four pieces, leaving combat for 3 seconds grants a 50% damage bonus. During combat, if no Burning opponents are nearby for more than 6 seconds, the bonus decreases by 10% per second until it reaches 0%. When a Burning opponent exists, it increases by 10% instead until it reaches 50%. The effect can trigger while the wearer is off-field.

When does it fit?

The set has a strong stated bonus after leaving combat, but its value during combat depends on Burning opponents being nearby: without them, the bonus eventually drains; with one, it builds toward 50%. Consider whether that condition is practical for the intended encounters and wearer. Flower of Paradise Lost focuses on the wearer's Bloom, Hyperbloom, Burgeon, and Lunar-Bloom reaction damage after the wearer triggers those reactions. Ocean-Hued Clam is instead tied to healing. Neither is a direct replacement for Reverie's Burning-dependent damage effect.

What can trigger off-field?

The set effect can trigger while the wearer is off-field. The provided effect does not state that a Burning opponent must be hit by the wearer; it says one must exist nearby for the bonus to increase. Keep that condition separate from the independent rule that the wearer can trigger the effect off-field.

Limitations and tradeoffs

  • The four-piece bonus can decline to 0% during combat without nearby Burning opponents.
  • Its increase with Burning opponents is capped at 50%.
  • The stated post-combat bonus requires leaving combat for 3 seconds.

Common mistakes to avoid

  • Assuming the 50% bonus stays fixed when no Burning opponents are nearby during combat.
  • Treating the damage bonus as permanent after leaving combat.
  • Adding unspecified requirements, such as requiring the wearer to trigger Burning.

Effects and reference details

2-piece bonus

ATK +18%.

4-piece bonus

After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

References and version

Game data version: 7.1

Unfinished Reverie — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
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