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Dori
Genshin Impact · Character

Dori

Electro healer and Energy support

Released Sep 9, 2022

Dori’s burst summons a Jinni that connects to a nearby character, healing them, regenerating their Energy, and applying Electro; the connecting line also damages opponents it touches. Her skill adds a tracking Electro shot followed by two tracking rounds. Consider her when you want healing and Energy support together, with Electro application tied to the Jinni connection.

ElementElectroWeaponClaymoreRarity4
Dori GUIDE

Understand Dori

Useful when…

  • Use Alcazarzaray’s Exactitude to sustain a connected character and regenerate Energy.
  • Use the connection line’s Electro damage when opponents can be positioned along it.
  • Use the skill’s tracking follow-up rounds for additional Electro hits.

Jinni connection and burst conditions

Alcazarzaray’s Exactitude summons one Jinni at a time for 12 seconds. It connects to a nearby character, who continuously receives HP restoration based on Dori’s Max HP, Energy regeneration, and Electro application. When the connector touches opponents, it deals one instance of Electro damage every 0.4 seconds. The burst has a 20-second cooldown and costs 80 Energy, so it is a substantial Energy commitment for the healing and regeneration it provides. An Eye for Gold reduces the skill’s cooldown by one second when the connected character triggers one of its listed Electro-related reactions, once every three seconds. The reaction condition specifically depends on the connected character; the passive does not say that any party member’s reaction will trigger it.

Skill and Energy restoration passive

Spirit-Warding Lamp: Troubleshooter Cannon fires an Electro shot; after it hits, two After-Sales Service Rounds automatically track nearby opponents and deal Electro damage. Its listed cooldown is nine seconds. Compound Interest restores Dori’s Energy when the skill’s shot or follow-up rounds hit: five Energy for every 100% Energy Recharge she has, with at most 15 Energy restored per skill use. Only one Energy-restoration instance can trigger per use of the skill. This makes the skill’s hits relevant to her own Energy as well as its Electro damage, but the stated cap prevents treating multiple projectile hits as unlimited Energy recovery.

Investment priorities

The burst is the central talent to improve when Dori’s healing and Energy regeneration are the reason she is in the party. Raise the skill if you also value its shot damage and use its hits to trigger Compound Interest. Normal Attack levels affect her separate claymore attack pattern, which includes a three-hit sequence and a stamina-draining spinning charged attack; they are less relevant if she rarely attacks on field. Each combat talent track reaches level 10. The listed level 9-to-10 example costs 700,000 Mora, 16 Philosophies of Ingenuity, 12 Rich Red Brocade, two Bloodjade Branch, and one Crown of Insight. Her crafting passive has a 25% chance to recover some materials when crafting Character and Weapon Materials; that is a crafting benefit rather than a combat effect.

Limits and alternatives

The Jinni connection targets a nearby character and only one Jinni can exist at a time. The connector’s damage requires it to touch opponents, so its presence does not mean it will automatically hit every nearby enemy. Ororon and Sethos are Electro bow users, while Razor is an Electro claymore user. Their shared element, or Razor’s shared weapon, does not establish that they replace Dori’s linked healing and Energy regeneration.

Limitations and tradeoffs

  • Her 80-Energy burst has a 20-second cooldown, so the support package depends on access to that burst.
  • Connector damage requires contact with opponents; the Jinni’s healing and Energy support do not imply automatic damage to all nearby targets.
  • The skill Energy passive has a 15-Energy maximum per skill use.

Common mistakes to avoid

  • Assuming Compound Interest grants Energy on every projectile hit; only one instance can trigger per skill use, up to 15 Energy.
  • Expecting An Eye for Gold to trigger from a reaction by any character; its condition names the character connected to the Jinni.
  • Assuming the connecting line damages opponents without touching them.

Effects and reference details

Marvelous Sword-Dance (Modified) · Normal attack

Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
1-Hit DMG90.2%90.2%
2-Hit DMG41.1%+43.1%41.1%+43.1%
3-Hit DMG128.4%128.4%
Charged Attack Spinning DMG62.5%62.5%
Charged Attack Final DMG113%113%
Charged Attack Stamina Cost40.0/s40.0/s
Max Duration5.0s5.0s
Plunge DMG74.6%74.6%
Low/High Plunge DMG149%/186%149%/186%
Spirit-Warding Lamp: Troubleshooter Cannon · Elemental skill

Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Troubleshooter Shot DMG147.3%147.3%
After-Sales Service Round DMG31.6%31.6%
CD9.0s9.0s
Alcazarzaray's Exactitude · Elemental burst

Summons forth the Jinni within the lamp to give the client various kinds of aid.

Jinni
Connects to a nearby character. The connected character will:
· Continuously restore HP based on Dori's Max HP.
· Continuously regenerate Energy.
· Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.

Only one Jinni can exist at one time.

Purchased talent coefficients at level 1 and 1. These are individual skill values; they do not represent total build damage.

EffectLevel 1Level 1
Connector DMG16%16%
Continuous Healing6.7% Max HP+6426.7% Max HP+642
Energy Regeneration1.61.6
Duration12.0s12.0s
CD20.0s20.0s
Energy Cost8080
An Eye for Gold

After a character connected to the Jinni triggers an Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, Electro Swirl, or Electro Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.

Compound Interest

When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.

Unexpected Order

Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.

References and version

Game data version: 7.1

Dori — Genshin Impact Wiki ↗genshin-impact.fandom.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Purchased talentsCurrentTarget
Marvelous Sword-Dance (Modified)Normal attack
Spirit-Warding Lamp: Troubleshooter CannonElemental skill
Alcazarzaray's ExactitudeElemental burst

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