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But the Battle Isn't Over
Honkai: Star Rail · Light Cone

But the Battle Isn't Over

The Harmony energy and Skill Point Light Cone

Introduced in v1.0

But the Battle Isn't Over increases Energy Regeneration Rate, can restore a Skill Point after an ally-targeting Ultimate, and boosts the next ally to act after the wearer uses Skill. Consider it for a Harmony wearer whose Ultimate targets an ally and whose Skill can be followed by a damage dealer's turn.

PathHarmonyRarity5
But the Battle Isn't Over GUIDE

Understand But the Battle Isn't Over

Useful when…

  • A Harmony wearer who uses Ultimate on an ally and values occasional Skill Point recovery.
  • A setup where the next ally acting after the wearer's Skill can benefit from a one-turn damage increase.

What are the triggers and limits?

At S1, Energy Regeneration Rate rises by 10%. Using the wearer's Ultimate on an ally restores 1 Skill Point, but this can trigger only once after every 2 uses of the wearer's Ultimate. After the wearer uses Skill, the next ally to take action, excluding the wearer, deals 30% more damage for 1 turn. S5 raises these bonuses to 18% Energy Regeneration Rate and 50% damage; the Skill Point and turn limits remain.

When does it fit?

It is most useful when the wearer can direct their Ultimate at an ally and the action after their Skill is likely to be an ally who benefits from the buff. The Skill Point return is periodic rather than every Ultimate. A Grounded Ascent also rewards abilities used on one ally, building a damage buff and recovering Skill Points after a set number of uses. Carve the Moon, Weave the Clouds applies a rotating random team buff at the start of battle and the wearer's turns. Chorus provides a simpler team ATK increase after entering battle. Their triggers and targeting differ, so compare the effect to the wearer's actions.

How should you invest?

Promotion raises the Light Cone through six stages. Superimposition increases Energy Regeneration Rate and the damage buff, while the shown steps use duplicate copies. Promotion develops base stats; refinement is a copy-consuming choice if the wearer regularly uses the ally-targeting Ultimate and Skill triggers.

Limitations and tradeoffs

  • Skill Point recovery requires an Ultimate used on an ally and is limited to once per two Ultimate uses.
  • The damage increase applies to the next ally to act after the wearer's Skill, not automatically to a chosen target.

Common mistakes to avoid

  • Do not expect a Skill Point from every Ultimate; the effect triggers once after every two Ultimate uses.
  • Do not assume the Skill buff targets a chosen ally; it goes to the next ally who acts, excluding the wearer.

Effects and reference details

Heir · Superimposition

The passive activates only on a wearer following Harmony. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).

S2 Increases the wearer's Energy Regeneration Rate by 12% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 35% more DMG for 1 turn(s).

S3 Increases the wearer's Energy Regeneration Rate by 14% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 40% more DMG for 1 turn(s).

S4 Increases the wearer's Energy Regeneration Rate by 16% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 45% more DMG for 1 turn(s).

S5 Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).

References and version

Game data version: 4.6.0

But the Battle Isn't Over — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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