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Colors for Tomorrow
Honkai: Star Rail · Light Cone

Colors for Tomorrow

Elation Light Cone with team healing, wearer Energy, and enemy damage-taken support.

Introduced in v4.6

Colors for Tomorrow pairs a DEF increase with a trigger on the wearer’s Elation Skill used on all allies. That trigger increases enemy damage taken, restores fixed Energy to the wearer, and heals allies based on the wearer’s DEF. Consider it when the wearer can use this all-ally Skill and the team benefits from a combined sustain and damage-support effect.

PathElationRarity5
Colors for Tomorrow GUIDE

Understand Colors for Tomorrow

Useful when…

  • Heal all allies using the wearer’s DEF when the specified Elation Skill is used.
  • Increase enemy damage taken and restore 10 Energy to the wearer on that trigger.

The all-ally Skill trigger

The wearer gains 48% DEF at S1, rising to 96% at S5. When the wearer uses Elation Skill on all allies, all enemies take 22% more DMG for 3 turns at S1; the increase rises to 44% at S5. The wearer also recovers a fixed 10 Energy, and all allies recover HP equal to 10% of the wearer’s DEF at S1, rising to 20% at S5. These three effects share the stated trigger.

How to value the healing and damage support

The healing scales from the wearer’s DEF, so the Cone’s DEF increase supports that healing basis. The damage-taken increase affects all enemies and lasts three turns, while the Energy recovery is a fixed amount rather than a DEF-based value. The trigger requires using Elation Skill on all allies; a Skill used on another target pattern is not stated to activate it.

Investment and alternatives

Promotion advances the Light Cone’s level with Credits and listed materials. Superimposition improves DEF, the enemy damage-taken increase, and healing ratio; the 10 Energy and 3-turn duration remain fixed. A Little Getaway emphasizes the wearer’s Elation and DEF ignore during Elation Skill. Dazzled by a Flowery World rewards Skill Point consumption with CRIT DMG, capacity, and conditional DEF ignore. Elation Brimming With Blessings buffs one ally’s Elation after the wearer uses Skill or Ultimate on them. These do not duplicate this Cone’s all-ally healing and fixed Energy trigger.

Limitations and tradeoffs

  • Its healing, Energy recovery, and damage-taken increase all depend on an Elation Skill used on all allies.
  • The damage-taken effect lasts three turns, while the Energy recovery is fixed and does not scale with DEF.

Common mistakes to avoid

  • Assuming the Cone heals whenever the wearer uses any Skill; the specified trigger targets all allies.
  • Expecting superimposition to increase Energy recovery or duration; those values remain fixed.

Effects and reference details

Ink Splash · Superimposition

The passive activates only on a wearer following Elation. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's DEF by 48%. When the wearer uses Elation Skill on all allies, increases DMG taken by all enemies by 22%, lasting for 3 turn(s). Regenerates a fixed 10 Energy for the wearer, and restores HP equal to 10% of the wearer's DEF for all allies.

S2 Increases the wearer's DEF by 60%. When the wearer uses Elation Skill on all allies, increases DMG taken by all enemies by 27.5%, lasting for 3 turn(s). Regenerates a fixed 10 Energy for the wearer, and restores HP equal to 12.5% of the wearer's DEF for all allies.

S3 Increases the wearer's DEF by 72%. When the wearer uses Elation Skill on all allies, increases DMG taken by all enemies by 33%, lasting for 3 turn(s). Regenerates a fixed 10 Energy for the wearer, and restores HP equal to 15% of the wearer's DEF for all allies.

S4 Increases the wearer's DEF by 84%. When the wearer uses Elation Skill on all allies, increases DMG taken by all enemies by 38.5%, lasting for 3 turn(s). Regenerates a fixed 10 Energy for the wearer, and restores HP equal to 17.5% of the wearer's DEF for all allies.

S5 Increases the wearer's DEF by 96%. When the wearer uses Elation Skill on all allies, increases DMG taken by all enemies by 44%, lasting for 3 turn(s). Regenerates a fixed 10 Energy for the wearer, and restores HP equal to 20% of the wearer's DEF for all allies.

References and version

Game data version: 4.6.0

Colors for Tomorrow — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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