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Dance! Dance! Dance!
Honkai: Star Rail · Light Cone

Dance! Dance! Dance!

Team action-advance Harmony Light Cone

Introduced in v1.0

Dance! Dance! Dance! advances all allies’ actions when its Harmony wearer uses an Ultimate. Consider it when the wearer can use Ultimates at useful points and earlier allied actions would help the team act sooner.

PathHarmonyRarity4
Dance! Dance! Dance! GUIDE

Understand Dance! Dance! Dance!

Useful when…

  • A Harmony wearer who uses Ultimates during combat.
  • A team that benefits from advancing every ally’s action together.

What does the Ultimate trigger?

Whenever the wearer uses an Ultimate, all allies’ actions are Advanced Forward by 16% at S1. The amount rises to 24% at S5. This is an action advance for the whole allied side; the supplied effect does not add damage, Energy, or a separate buff duration.

When is the team effect useful?

The Light Cone’s practical value depends on Ultimate timing: its effect occurs when the wearer uses an Ultimate, so a wearer who can activate Ultimates at consequential moments can bring the team’s actions forward. The effect applies to all allies, rather than only one selected ally. The input does not define the exact turn-order consequences, so assess it as an action-advance effect rather than assuming a specific extra action pattern.

How should it be improved?

Promotion raises the Light Cone through stage 6. Superimposition increases the action-advance percentage from 16% to 24%; each step consumes one S1 sacrifice copy of Dance! Dance! Dance! The improvement affects the size of the advance, while the trigger remains the wearer’s Ultimate. Consider duplicate investment when that team-wide trigger is already useful for the wearer’s combat plan.

How do other Harmony Light Cones differ?

A Grounded Ascent builds Hymn stacks when the wearer uses Skill or Ultimate on one ally, grants Energy, and restores a Skill Point after a stated number of single-ally uses. But the Battle Isn’t Over grants Energy Regeneration Rate, can restore a Skill Point after qualifying Ultimates, and buffs the next ally’s damage after the wearer’s Skill. Carve the Moon, Weave the Clouds cycles among random team ATK, CRIT DMG, and Energy Regeneration Rate effects. These provide different support effects and triggers from a team-wide action advance.

Limitations and tradeoffs

  • The effect requires the wearer to use an Ultimate.
  • The action-advance percentage depends on superimposition; the provided effect does not state additional benefits.

Common mistakes to avoid

  • Expecting an action advance without the wearer using an Ultimate.
  • Reading the percentage as a damage increase.
  • Assuming a specific turn-order outcome beyond the stated action advance.

Effects and reference details

Cannot Stop It! · Superimposition

The passive activates only on a wearer following Harmony. Each additional rank uses a duplicate or its designated special material.

S1 When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

S2 When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

S3 When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

S4 When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

S5 When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

References and version

Game data version: 4.6.0

Dance! Dance! Dance! — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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