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Fermata
Honkai: Star Rail · Light Cone

Fermata

Break Effect and conditional damage Light Cone

Introduced in v1.0

Fermata increases Break Effect and boosts the wearer’s damage, including DoT, against enemies afflicted with Shock or Wind Shear. Consider it for a Nihility wearer who can use Break Effect and whose targets can be affected by one of those statuses.

PathNihilityRarity4
Fermata GUIDE

Understand Fermata

Useful when…

  • A Nihility wearer who values Break Effect.
  • A wearer who deals damage, including DoT, to enemies with Shock or Wind Shear.

What are the two effects?

At S1, Fermata grants 16% Break Effect and increases the wearer’s damage to enemies afflicted with Shock or Wind Shear by 16%. At S5, both values are 32%. The damage increase also applies to DoT, according to the effect. The status condition is specific: the target must have Shock or Wind Shear for the damage bonus to apply.

When is its damage bonus useful?

The Break Effect is the unconditional stat bonus. The damage increase depends on target status, so it is more reliable when the wearer’s combat setup can place Shock or Wind Shear on targets. Since the effect explicitly includes DoT, it can support damage over time against qualifying targets; it does not state that Fermata itself applies either status.

How should it be improved?

Promotion advances Fermata through stage 6. Superimposition increases both Break Effect and the conditional damage increase, with each step consuming one S1 sacrifice copy. If the relevant status condition is rarely met, higher superimposition strengthens only the general Break Effect consistently; when qualifying enemies are common, it also raises the damage benefit.

How do other Nihility options differ?

Before the Tutorial Mission Starts grants Effect Hit Rate and restores Energy when the wearer attacks DEF-reduced enemies. Boundless Choreo grants CRIT Rate and increases CRIT DMG against targets that are Slowed or have reduced DEF. Along the Passing Shore adds CRIT DMG and damage against targets with Mirage Fizzle. Their conditions and stats differ from Fermata’s Break Effect and Shock/Wind Shear damage bonus.

Limitations and tradeoffs

  • The damage bonus requires Shock or Wind Shear on the target.
  • The Light Cone’s description does not say it applies either qualifying status itself.
  • Break Effect and the conditional damage bonus support different parts of a build.

Common mistakes to avoid

  • Assuming Fermata applies Shock or Wind Shear itself.
  • Applying the damage increase to targets without either status.
  • Overlooking that the damage effect explicitly includes DoT.

Effects and reference details

Semibreve Rest · Superimposition

The passive activates only on a wearer following Nihility. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Break Effect by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.

S2 Increases the wearer's Break Effect by 20%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 20%. This also applies to DoT.

S3 Increases the wearer's Break Effect by 24%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 24%. This also applies to DoT.

S4 Increases the wearer's Break Effect by 28%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 28%. This also applies to DoT.

S5 Increases the wearer's Break Effect by 32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 32%. This also applies to DoT.

References and version

Game data version: 4.6.0

Fermata — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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