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Good Night and Sleep Well
Honkai: Star Rail · Light Cone

Good Night and Sleep Well

Conditional damage Light Cone

Introduced in v1.0

Good Night and Sleep Well increases the wearer's damage for each debuff on the target, up to three stacks, and its damage effect also applies to DoT. Consider it for a Nihility damage dealer who can attack enemies carrying multiple debuffs.

PathNihilityRarity4
Good Night and Sleep Well GUIDE

Understand Good Night and Sleep Well

Useful when…

  • A Nihility wearer dealing damage to targets with several debuffs.
  • A DoT build that can maintain debuffs on its targets.

How do the stacks work?

At S1, each debuff on the target increases the wearer's DMG dealt by 12%, up to three stacks; S5 raises that per-stack increase to 24%. The description says the effect also applies to DoT. The condition is the target's debuffs, so the benefit can vary between enemies and as debuffs change.

When does it fit?

Consider it when the wearer can regularly attack debuffed targets and make use of a broad damage increase that includes DoT. Along the Passing Shore instead applies Mirage Fizzle when the wearer hits an enemy, increasing damage against affected targets and adding an Ultimate damage increase. Before the Tutorial Mission Starts provides Effect Hit Rate and restores Energy when attacking DEF-reduced enemies. Those effects have distinct conditions; neither is a direct substitute for Good Night and Sleep Well's per-debuff scaling.

How should I improve it?

Promotion is its separate six-stage level track. Superimposition improves the increase per debuff from S1 through S5, but requires a copy of this Light Cone for each example step. Because the number of stacks is capped at three, extra debuffs beyond that cap do not add further stacks.

Limitations and tradeoffs

  • Its damage benefit depends on debuffs being present on the enemy being attacked.
  • The effect caps at three stacks, even if the target has more debuffs.

Common mistakes to avoid

  • Counting more than three debuffs as additional stacks.
  • Assuming debuffs on one enemy increase damage against a different target.

Effects and reference details

Toiler · Superimposition

The passive activates only on a wearer following Nihility. Each additional rank uses a duplicate or its designated special material.

S1 For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

S2 For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

S3 For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

S4 For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

S5 For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

References and version

Game data version: 4.6.0

Good Night and Sleep Well — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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