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Incessant Rain
Honkai: Star Rail · Light Cone

Incessant Rain

The Nihility Effect Hit Rate and debuff-support Light Cone

Introduced in v1.1

Incessant Rain increases Effect Hit Rate, grants CRIT Rate against sufficiently debuffed enemies, and can implant Aether Code to increase a target's damage taken. Consider it for a Nihility wearer whose attacks can hit targets with at least three debuffs.

PathNihilityRarity5
Incessant Rain GUIDE

Understand Incessant Rain

Useful when…

  • A Nihility wearer who frequently attacks targets carrying three or more debuffs.
  • A wearer whose attacks can spread Aether Code to targets without it.

What conditions govern the bonuses?

At S1, the wearer gains 24% Effect Hit Rate. Dealing damage to an enemy with at least three debuffs grants the wearer 12% CRIT Rate. After the wearer uses Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not already have it. Aether Code increases damage received by that target by 12% for 1 turn. S5 raises these percentages to 40%, 20%, and 20%, respectively; the three-debuff condition and one-turn duration remain.

What makes a useful target?

Its CRIT Rate condition counts debuffs on the enemy, so it is most relevant when the wearer can attack a target with at least three. Aether Code is assigned to a random hit target without the effect, rather than a chosen target. Along the Passing Shore increases CRIT DMG and damage against enemies carrying its Mirage Fizzle. Before the Tutorial Mission Starts rewards attacks against DEF-reduced enemies with Energy. Boundless Choreo adds CRIT Rate and conditional CRIT DMG against slowed or DEF-reduced enemies. Their target conditions differ from Incessant Rain's debuff-count requirement.

What is worth improving?

Promotion raises the Light Cone through six stages. Superimposition increases Effect Hit Rate, conditional CRIT Rate, and Aether Code's damage-taken increase; the shown steps consume a duplicate copy. Promote for base stats, and consider refinement when the wearer can regularly meet the debuff threshold and apply Aether Code to useful targets.

Limitations and tradeoffs

  • The CRIT Rate requires at least three debuffs on the enemy being damaged.
  • Aether Code is assigned to a random hit target without it and lasts 1 turn.
  • Superimposition consumes duplicate copies.

Common mistakes to avoid

  • Do not count Aether Code itself as enough to satisfy the separate three-debuff condition unless the target actually has three debuffs.
  • Do not assume Aether Code selects a chosen target; it goes to a random eligible hit target.

Effects and reference details

Mirage of Reality · Superimposition

The passive activates only on a wearer following Nihility. Each additional rank uses a duplicate or its designated special material.

S1 Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

S2 Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

S3 Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

S4 Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

S5 Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

References and version

Game data version: 4.6.0

Incessant Rain — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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