Lies Dance on the Breeze GUIDE
Understand Lies Dance on the Breeze
Useful when…
- A wearer that can reach at least 170 SPD to access Theft.
- A Nihility wearer who attacks often and benefits from teamwide enemy DEF reduction.
What do Bamboozle and Theft do?
The wearer gains 18% SPD at S1. After the wearer attacks, there is a 120% base chance to inflict Bamboozle on every enemy, reducing their DEF by 16% for two turns. If the wearer's SPD is at least 170, there is also a 120% base chance to inflict Theft, which reduces DEF by 8% for two turns at S1. At S5, Bamboozle reduces DEF by 24% and Theft by 12%; the 170 SPD threshold and base chances remain unchanged.
How do the states interact?
When Bamboozle or Theft is repeatedly inflicted, only the most recently inflicted instance takes effect. Thus the two DEF reductions do not add together on a target; the latest state replaces the earlier one. Both states last two turns, and the SPD threshold applies to Theft.
Build and investment considerations
This Light Cone is most attractive when the wearer can reach 170 SPD and can apply the states through attacks. Promotion raises the Light Cone's level. Superimposition raises SPD and the DEF reduction values, but each listed step consumes another copy. Since the base chances, threshold, and duration do not change, weigh the copy cost against the gains to SPD and DEF reduction.
Other Nihility effects
Along the Passing Shore grants CRIT DMG and increases damage to marked enemies, with an added Ultimate bonus. Before the Tutorial Mission Starts offers Effect Hit Rate and Energy when attacking DEF-reduced enemies. Boundless Choreo grants CRIT Rate and improves CRIT DMG against Slowed or DEF-reduced targets. These alternatives emphasize personal damage or Energy instead of this cone's SPD and broad DEF debuffs.
Limitations and tradeoffs
- The stronger Theft state requires at least 170 SPD.
- Bamboozle and Theft do not stack; only the most recently inflicted instance takes effect.
Common mistakes to avoid
- Adding the Bamboozle and Theft DEF reductions together.
- Treating 170 SPD as a soft preference; it is the stated requirement for Theft.
Effects and reference details
Deceit · Superimposition
The passive activates only on a wearer following Nihility. Each additional rank uses a duplicate or its designated special material.
S1 Increases the wearer's SPD by 18%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 16% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 8% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
S2 Increases the wearer's SPD by 21%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 18% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 9% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
S3 Increases the wearer's SPD by 24%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 20% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 10% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
S4 Increases the wearer's SPD by 27%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 22% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 11% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.
S5 Increases the wearer's SPD by 30%. After the wearer uses an attack, there is a 120% base chance to inflict the "Bamboozle" state on every enemy target. While under the "Bamboozle" state, enemy targets have their DEF decreased by 24% for 2 turn(s). If the wearer's SPD is higher than or equal to 170, there is a 120% base chance to inflict the "Theft" state on every enemy target. While under the "Theft" state, enemy targets have their DEF decreased by 12% for 2 turn(s). When "Bamboozle" or "Theft" is repeatedly inflicted, only the most recently inflicted instance takes effect.