Understand Lingering Tear
Useful when…
- An Elation wearer who can hold 10 or more Punchline.
- A build that benefits from CRIT DMG while the Punchline condition is maintained.
What is the threshold?
When the wearer holds 10 or more Punchline, CRIT DMG increases by 20% at S1 or 40% at S5. The condition includes exactly 10 Punchline. The input does not specify any generation or decay behavior for Punchline, so the practical question is whether the wearer has reached and retained the listed threshold.
When should you use it?
Consider it when the wearer can satisfy the Punchline threshold and values CRIT DMG. A Little Getaway instead increases Elation and grants DEF ignore during the wearer's Elation Skill. Colors for Tomorrow requires an Elation Skill used on all allies for its enemy damage-taken increase, with additional Energy and healing effects. Dazzled by a Flowery World's effects depend on Elation characters and Skill Point consumption. These options support different conditions and roles.
Investment priorities
Promotion advances the Light Cone through six stages; the supplied examples list Credit and Elation materials at selected steps. Superimposition raises the conditional CRIT DMG from 20% to 40% but does not change the 10-Punchline threshold. Consider copies when the wearer can reliably meet the threshold; promotion is a separate investment in the Light Cone's level.
Limitations and tradeoffs
- CRIT DMG is conditional on holding at least 10 Punchline.
- The supplied effect does not state how Punchline is generated or maintained.
Common mistakes to avoid
- Assuming the CRIT DMG applies below 10 Punchline.
- Reading the threshold as requiring more than 10 Punchline.






