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Meshing Cogs
Honkai: Star Rail · Light Cone

Meshing Cogs

Harmony Light Cone that restores Energy when its wearer attacks or is hit, with a per-turn trigger limit.

Introduced in v1.0

Meshing Cogs restores 4–8 Energy when its wearer uses attacks or gets hit, depending on superimposition. The effect cannot be repeatedly triggered in a single turn.

PathHarmonyRarity3
Meshing Cogs GUIDE

Understand Meshing Cogs

Useful when…

  • Restore Energy through the wearer attacking or being hit.
  • Use when these triggers can support the wearer’s Energy needs.

How does the Energy effect trigger?

After the wearer uses attacks or gets hit, the Light Cone additionally regenerates 4 Energy at S1, rising to 8 at S5. The effect cannot be repeatedly triggered in a single turn. The description does not specify a larger number of activations when both conditions occur within one turn.

How can you invest in it?

Promotion advances Meshing Cogs through stages 0–6. Superimposition advances from S1 to S5, with each listed step consuming one S1 copy. Superimposition raises the Energy restored per trigger.

What do the listed Harmony alternatives offer?

A Grounded Ascent restores Energy and builds a targeted ally’s damage bonus when its wearer uses a Skill or Ultimate on that ally; after every two qualifying uses, it recovers a Skill Point. But the Battle Isn’t Over grants Energy Regeneration Rate and can recover a Skill Point after an Ultimate used on an ally, with a trigger limit; its Skill also buffs the next ally to act. Carve the Moon, Weave the Clouds grants one of three rotating team buffs at battle start and at the wearer’s turn start; the selected effect replaces the previous one. These differ from Meshing Cogs’ attack-or-hit Energy trigger.

Limitations and tradeoffs

  • Energy recovery cannot repeatedly trigger in a single turn.
  • The effect depends on the wearer attacking or getting hit.

Common mistakes to avoid

  • Counting repeated activations within one turn despite the explicit limit.
  • Assuming the effect restores Energy to the team rather than the wearer.

Effects and reference details

Fleet Triumph · Superimposition

The passive activates only on a wearer following Harmony. Each additional rank uses a duplicate or its designated special material.

S1 After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect cannot be repeatedly triggered in a single turn.

S2 After the wearer uses attacks or gets hit, additionally regenerates 5 Energy. This effect cannot be repeatedly triggered in a single turn.

S3 After the wearer uses attacks or gets hit, additionally regenerates 6 Energy. This effect cannot be repeatedly triggered in a single turn.

S4 After the wearer uses attacks or gets hit, additionally regenerates 7 Energy. This effect cannot be repeatedly triggered in a single turn.

S5 After the wearer uses attacks or gets hit, additionally regenerates 8 Energy. This effect cannot be repeatedly triggered in a single turn.

References and version

Game data version: 4.6.0

Meshing Cogs — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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