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Past and Future
Honkai: Star Rail · Light Cone

Past and Future

Harmony action-linked damage support Light Cone

Introduced in v1.0

Past and Future increases the damage dealt by the next ally other than its wearer to act after the wearer uses Skill. Its recipient depends on action order.

PathHarmonyRarity4
Past and Future GUIDE

Understand Past and Future

Useful when…

  • Consider it when the intended ally is likely to act next after the wearer's Skill.

How does its effect work?

After the wearer uses Skill, the next ally taking action, excluding the wearer, deals increased damage for one turn. The bonus is 16% at S1 and 32% at S5. The effect follows action order rather than selecting a named ally.

When does the timing fit?

If another ally acts before the intended damage dealer, that ally receives the bonus instead. A Grounded Ascent grants a stack to the ally targeted by the wearer's Skill or Ultimate and restores Energy to its wearer. But the Battle Isn't Over shares the next-ally timing after Skill, and also lists Energy Regeneration and conditional Skill Point recovery.

What can be upgraded?

Promotion advances the Light Cone through six stages. Superimposition raises its damage bonus from 16% to 32%; supplied examples show a sacrifice copy for selected steps. Carve the Moon, Weave the Clouds instead applies a randomly selected team buff that changes at the wearer's turn start.

Limitations and tradeoffs

  • The recipient is determined by action order, not chosen by the wearer.
  • The bonus requires the wearer to use Skill and lasts one turn.

Common mistakes to avoid

  • Assuming the wearer can select the recipient.
  • Ignoring which ally will take the next action.

Effects and reference details

Kites From the Past · Superimposition

The passive activates only on a wearer following Harmony. Each additional rank uses a duplicate or its designated special material.

S1 When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).

S2 When the wearer uses their Skill, the next ally taking action (except the wearer) deals 20% increased DMG for 1 turn(s).

S3 When the wearer uses their Skill, the next ally taking action (except the wearer) deals 24% increased DMG for 1 turn(s).

S4 When the wearer uses their Skill, the next ally taking action (except the wearer) deals 28% increased DMG for 1 turn(s).

S5 When the wearer uses their Skill, the next ally taking action (except the wearer) deals 32% increased DMG for 1 turn(s).

References and version

Game data version: 4.6.0

Past and Future — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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