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Resolution Shines As Pearls of Sweat
Honkai: Star Rail · Light Cone

Resolution Shines As Pearls of Sweat

Enemy DEF reduction Light Cone

Introduced in v1.0

Resolution Shines As Pearls of Sweat can inflict Ensnare when its wearer hits an enemy that is not already Ensnared, lowering that enemy’s DEF for one turn. Consider it when the wearer can hit targets reliably and the team can take advantage of the DEF reduction window.

PathNihilityRarity4
Resolution Shines As Pearls of Sweat GUIDE

Understand Resolution Shines As Pearls of Sweat

Useful when…

  • A Nihility wearer who attacks often enough to attempt the effect on unensnared enemies.
  • A combat setup that benefits from reducing a target’s DEF for a short period.

What triggers Ensnare?

When the wearer hits an enemy that is not already Ensnared, the Light Cone has a base chance to inflict Ensnare. At S1, that base chance is 60%; at S5, it is 100%. An Ensnared enemy has its DEF reduced for one turn: 12% at S1 and 16% at S5. The effect checks whether the enemy is already Ensnared before attempting to apply it, so repeated hits on an already Ensnared target do not start another application under the stated condition.

When is the short debuff useful?

The DEF reduction can support damage against the affected enemy while the one-turn effect lasts. The Light Cone itself does not state an area effect, so its application is tied to the enemy hit. A wearer who attacks multiple distinct, unensnared enemies can attempt to apply the effect to those targets; its stated base chance is not a guarantee except at S5, and the supplied description does not specify additional chance modifiers.

How should it be improved?

Promotion raises the Light Cone through stage 6. Superimposition raises the base chance and the amount of DEF reduction; the duration remains one turn at every listed rank. Each superimposition step consumes one S1 sacrifice copy. Promotion is useful as a level investment, while duplicate copies have a clear effect on application reliability and reduction strength but do not lengthen the debuff.

What do other Nihility options do?

Before the Tutorial Mission Starts grants Effect Hit Rate and regenerates Energy when its wearer attacks DEF-reduced enemies, so its Energy condition can be met against a target already affected by a DEF reduction such as Ensnare. Boundless Choreo grants CRIT Rate and increases CRIT DMG against Slowed or DEF-reduced enemies. Along the Passing Shore instead emphasizes CRIT DMG and damage against targets bearing its Mirage Fizzle effect. Each supports a different wearer profile or combat trigger.

Limitations and tradeoffs

  • Ensnare only attempts to apply to an enemy that is not already Ensnared.
  • The DEF reduction lasts one turn and does not grow longer with superimposition.
  • The application chance is probabilistic below S5.

Common mistakes to avoid

  • Expecting a fresh application when the target is already Ensnared.
  • Treating the base chance as a guaranteed application below S5.
  • Assuming the DEF reduction lasts longer at higher superimposition.

Effects and reference details

Glance Back · Superimposition

The passive activates only on a wearer following Nihility. Each additional rank uses a duplicate or its designated special material.

S1 When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12% for 1 turn(s).

S2 When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 70% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 13% for 1 turn(s).

S3 When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 80% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 14% for 1 turn(s).

S4 When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 90% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 15% for 1 turn(s).

S5 When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 100% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 16% for 1 turn(s).

References and version

Game data version: 4.6.0

Resolution Shines As Pearls of Sweat — Honkai: Star Rail Wiki ↗honkai-star-rail.fandom.com ↗
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