Until the Flowers Bloom Again GUIDE
Understand Until the Flowers Bloom Again
Useful when…
- Raise Energy Regeneration Rate further on a wearer with Max Energy above 120.
- Increase the damage all enemies take after the wearer uses Elation Skill.
CRIT DMG and Energy Regeneration Rate
The wearer gains 60% CRIT DMG at S1, rising to 120% at S5. Energy Regeneration Rate increases by 10% at S1, up to 16% at S5. If the wearer’s Max Energy exceeds 120, each 10 points above 120 adds another 0.3 percentage points of Energy Regeneration Rate. This extra calculation can count up to 360 excess Max Energy, and the per-10-point amount is unchanged by superimposition. For example, a wearer with 150 Max Energy has 30 excess, adding 0.9 percentage points to the base increase.
Elation Skill team effect
When the wearer uses Elation Skill, all enemies take 15% more DMG at S1, rising to 30% at S5, for 2 turns. Effects of the same type cannot stack. The enemy damage-taken increase is separate from the Energy calculation and does not require high Max Energy.
Investment and alternatives
Promotion advances the Light Cone’s level with Credits and listed materials. Superimposition raises CRIT DMG, base Energy Regeneration Rate, and enemy damage taken; the 120 Max Energy threshold, per-10-point bonus, cap, and two-turn duration remain fixed. A Little Getaway increases Elation and grants DEF ignore during Elation Skill. Colors for Tomorrow gives DEF, fixed Energy, healing, and an enemy damage-taken increase after an Elation Skill on all allies. Dazzled by a Flowery World focuses on CRIT DMG, Skill Point capacity, and consumption-based DEF ignore. These alternatives have different triggers and benefits.
Limitations and tradeoffs
- The additional Energy Regeneration Rate scales only with Max Energy above 120 and stops counting after 360 excess.
- The enemy damage-taken increase lasts two turns and does not stack with effects of the same type.
Common mistakes to avoid
- Applying the 0.3% bonus for every point above 120; it is 0.3 percentage points per 10 excess Max Energy.
- Assuming the energy bonus scales without limit; excess Max Energy counted is capped at 360.
Effects and reference details
Daydream · Superimposition
The passive activates only on a wearer following Elation. Each additional rank uses a duplicate or its designated special material.
S1 Increases the wearer's CRIT DMG by 60% and Energy Regeneration Rate by 10%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 15% for 2 turn(s). Effects of the same type cannot stack.
S2 Increases the wearer's CRIT DMG by 75% and Energy Regeneration Rate by 11.5%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 18.75% for 2 turn(s). Effects of the same type cannot stack.
S3 Increases the wearer's CRIT DMG by 90% and Energy Regeneration Rate by 13%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 22.5% for 2 turn(s). Effects of the same type cannot stack.
S4 Increases the wearer's CRIT DMG by 105% and Energy Regeneration Rate by 14.5%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 26.25% for 2 turn(s). Effects of the same type cannot stack.
S5 Increases the wearer's CRIT DMG by 120% and Energy Regeneration Rate by 16%. When the wearer's Max Energy is greater than 120, for every 10 points of Max Energy that exceeds this amount, further increases Energy Regeneration Rate by 0.3%. Up to a maximum of 360 points of excess Max Energy can be taken into account. When the wearer uses Elation Skill, increases the DMG received by all enemies by 30% for 2 turn(s). Effects of the same type cannot stack.
References and version
Game data version: 4.6.0
Technical source data for verification
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