When She Decided to See GUIDE
Understand When She Decided to See
Useful when…
- Provide a timed CRIT Rate and CRIT DMG increase to the whole team.
- Gain wearer Energy from Great Fortune and at the start of each wave.
Great Fortune and team buffs
The wearer gains 18% Speed at S1, rising to 30% at S5. Entering combat or using Ultimate on an ally grants Great Fortune for 3 turns. While it is active, all allies gain 10% CRIT Rate and 30% CRIT DMG at S1; at S5 those values are 14% and 60%. The wearer also gains 12% Energy Regeneration Rate at S1, up to 20% at S5. At the start of each wave, the wearer recovers a fixed 15 Energy at every superimposition level.
Timing and wave considerations
Great Fortune begins on entering combat or when the wearer uses Ultimate on an ally, and lasts 3 turns. The start-of-wave Energy is a separate effect, so it does not depend on activating Great Fortune. This package is useful when timed team CRIT bonuses matter and the wearer can make use of the Energy regeneration and wave-start recovery.
Investment and alternatives
Promotion raises the Cone’s level using Credits and listed materials. Superimposition improves Speed, team CRIT bonuses, and Energy Regeneration Rate; the 3-turn duration and 15 Energy at wave start do not increase. A Little Getaway focuses on wearer Elation and DEF ignore during Elation Skill. Colors for Tomorrow gives DEF, fixed Energy, healing, and an enemy damage-taken effect when its wearer uses Elation Skill on all allies. Dazzled by a Flowery World instead rewards Skill Point use with wearer DEF ignore and a conditional team Elation increase. These are distinct support packages.
Limitations and tradeoffs
- The CRIT buffs are timed for 3 turns and require combat entry or an Ultimate on an ally to activate.
- The 15 Energy is tied to the start of each wave, so it is not described as a recurring per-turn effect.
Common mistakes to avoid
- Expecting Great Fortune to last beyond its stated three turns.
- Treating the 15 Energy as an Ultimate trigger; it is recovered at the start of each wave.
Effects and reference details
Game Changer · Superimposition
The passive activates only on a wearer following Elation. Each additional rank uses a duplicate or its designated special material.
S1 Increases the wearer's SPD by 18%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 10%, CRIT DMG increases by 30%, and the wearer's Energy Regeneration Rate increases by 12%.
At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
S2 Increases the wearer's SPD by 21%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 11%, CRIT DMG increases by 37.5%, and the wearer's Energy Regeneration Rate increases by 14%.
At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
S3 Increases the wearer's SPD by 24%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 12%, CRIT DMG increases by 45%, and the wearer's Energy Regeneration Rate increases by 16%.
At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
S4 Increases the wearer's SPD by 27%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 13%, CRIT DMG increases by 52.5%, and the wearer's Energy Regeneration Rate increases by 18%.
At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
S5 Increases the wearer's SPD by 30%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 14%, CRIT DMG increases by 60%, and the wearer's Energy Regeneration Rate increases by 20%.
At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.