Understand Musketeer of Wild Wheat
Useful when…
- Wear two pieces for the ATK bonus when completing a more specialized four-piece set is not practical.
- Use four pieces on a damage dealer whose Basic ATKs matter and who can also use the SPD increase.
What do the bonuses require?
Two equipped pieces grant 12% ATK. Four pieces grant another 6% SPD and 10% increased damage dealt by Basic ATKs. The four-piece bonuses require four set pieces; the two-piece ATK bonus remains available with exactly two.
When is four-piece useful?
The set combines a broad ATK increase with turn-speed utility and a specific Basic ATK damage bonus. It is a practical fit when the wearer uses Basic ATKs often enough for that last effect to matter; if their damage instead centers on Skills or Ultimates, much of the four-piece specialization may go unused.
What should you compare?
For a Basic-ATK-focused wearer, The Edacious Heretic has a larger stated Basic ATK damage bonus and adds ATK after a Basic ATK, but it replaces Musketeer's SPD bonus and its two-piece CRIT DMG bonus differs from Musketeer's ATK. As Navigator Isee Sees It instead supports Skill and Ultimate damage after combat entry or Skill use, with stacks that can diminish at turn start or after an Ultimate. Choose based on the wearer's damage modes and useful stats, not the candidate name alone.
Limitations and tradeoffs
- Basic ATK damage is useful only when the wearer deals meaningful damage through Basic ATKs.
- The four-piece set occupies all four relic slots, so compare its full package against a set tailored to the wearer's main attack mode.
Common mistakes to avoid
- Assuming the four-piece Basic ATK bonus also increases Skill or Ultimate damage.
- Equipping four pieces for the Basic ATK effect when the wearer rarely uses Basic ATKs.






