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RPG · EQUIPMENT & PROGRESSION

Mass Effect: Andromeda

Guides only

This reference focuses on named combat skills described in the retrieved Mass Effect Andromeda Skills page: six active powers and six passive skills. The page says players spend earned skill points, improve skills through ranks, and equip three active powers in combat. Its descriptions cover grenades, mines, weapon training, shield regeneration, and other effects, along with limits such as power cells, fuse timing, range, or reduced damage against armor. These records preserve the page’s stated functions and constraints. They do not compare effectiveness or establish costs, unlock locations, rankings, or interactions beyond what the passages say.

12 guidesBioWarePC edition · Jun 11, 2020
Mass Effect™: Andromeda Deluxe Edition official game artwork
© Electronic Arts · Game artwork
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03

Review broader combat passives

If reviewing broader combat passives, these entries describe increases to health and shields and a skill-point-linked increase to combat power damage.

Combat Fitness Combat Tools
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Equipment & progression guides

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Common mistakes to avoid

Active powers have an equipment limit

The Skills page says players can equip three active powers in combat at one time. Its list of powers does not mean all listed powers are simultaneously equipped.

Some powers use limited power cells

Omni Grenade, Barricade, Trip Mine, and Flak Cannon each explicitly require a power cell on activation. Trip Mine’s maximum active count also equals the current maximum power-cell count.

Weapon descriptions include situational constraints

The source describes shotguns as inaccurate at long distances, sniper rifles as slow firing with limited capacities, and Flak Cannon shrapnel as reduced against armored enemies.

References & guide scope

Selected systems and editions described by the linked references.

Edition and mechanic limits
  • The skill descriptions come from the retrieved page last edited March 19, 2017; this reference is bounded to that passage and does not verify later changes.
  • The retrieved passages do not explain profiles, research, crafting, weapon upgrades, most skill upgrade branches, exact skill-point costs, numerical effect values, or acquisition locations.
  • The Steam listing establishes the Deluxe Edition identity and lists edition contents, but it does not substantiate combat skill mechanics.

Guide methodology and coverage.

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