Omni Grenade
Throws an area-damage grenade after a fuse; holding the activation shortens the fuse, but holding too long makes it explode.
Understand this choiceThis reference focuses on named combat skills described in the retrieved Mass Effect Andromeda Skills page: six active powers and six passive skills. The page says players spend earned skill points, improve skills through ranks, and equip three active powers in combat. Its descriptions cover grenades, mines, weapon training, shield regeneration, and other effects, along with limits such as power cells, fuse timing, range, or reduced damage against armor. These records preserve the page’s stated functions and constraints. They do not compare effectiveness or establish costs, unlock locations, rankings, or interactions beyond what the passages say.

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Throws an area-damage grenade after a fuse; holding the activation shortens the fuse, but holding too long makes it explode.
Understand this choiceFires a target-seeking, high-impact round that can knock down certain unarmored enemies and detonates combo primers.
Understand this choiceDeploys a temporary energy barrier that boosts shield regeneration for everyone taking cover behind it; upgraded versions add ally bonuses.
Understand this choiceTemporarily vents weapon heat through armor to improve thermal clip efficiency and increase weapon firing rates.
Understand this choicePlaces a proximity or laser-triggered explosive; damage increases as enemies get closer, and active mine limits follow maximum power cells.
Understand this choiceFires krogan-designed shells that burst into shrapnel on impact; the shrapnel deals reduced damage against armored enemies.
Understand this choiceImproves sidearm training for pistols, including submachine guns, described as suited largely to short- and mid-range combat and shooting on the move.
Understand this choiceAdvanced training improves facility with assault rifles, which the source describes as having moderate accuracy, range, and stopping power.
Understand this choiceProvides specialized training for close-quarters combat; shotguns deal high damage at short range but have poor long-distance accuracy.
Understand this choiceImproves specialist sniper training for long-range combat; sniper rifles deal high damage at a distance but fire slowly and have limited capacity.
Understand this choicePhysical and survival training improves a combatant’s stamina and versatility, and increases maximum health and shields by a set percentage.
Understand this choiceIncreases combat power damage in relation to each skill point invested in the Combat Skill Group.
Understand this choiceA source-bounded reference to twelve named combat skills described on the retrieved Mass Effect Andromeda Skills page: six powers and six passives. It records their stated functions, some constraints, and general skill-equipping and rank information. It does not cover profiles, research, crafting, or weapon upgrades.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.