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Action RPG · EQUIPMENT & PROGRESSION

The Witcher 3: Wild Hunt

Browse consumables, armor, equipment, weapons, skills, upgrades and crafting materials. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

694 item & ability references14 guidesCD PROJEKT REDPC edition · May 18, 2015
The Witcher 3: Wild Hunt — Remastered official game artwork
© CD PROJEKT RED · Game artwork
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Items, equipment & abilities

694 source-linked references · 419 with game artwork

694 matching references · Undated entries keep reference order.

White Honey Clears Toxicity and cancels all active potion effects. / Duration: Instant / Toxicity: None — The Witcher 3: Wild Hunt
Consumable

White Honey Clears Toxicity and cancels all active potion effects. / Duration: Instant / Toxicity: None

White Honey instantly clears Toxicity and cancels all active potion effects; its toxicity is listed as none. The recipe lists 1 Dwarven Spirit and 1 Honeysuckle. The manuscript note says the ability to craft it is available on arriving at White Orchard, though the text contains a conflicting wine name.

Crafting Materials (listed values) 1x Dwarven Spirit / 1x Honeysuckle
Stats, effects & acquisition
Reference coverage and sources

Sources are the supplied Fextralife wiki, IGN guide, and game-checklists page excerpts. Most tables are labeled The Witcher 3 without a specific edition; the skills table explicitly describes remastered effects. The excerpts do not establish consistent edition, DLC, or New Game+ coverage, and some diagram tables have unlabeled or inconsistent headings and item variants.

Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.

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Equipment & progression guides

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Common mistakes to avoid

Ability points do not activate skills by themselves

An ability must be moved to a character-window slot to activate; skills left unslotted do not begin working, according to the abilities passage.

Alchemy effects involve toxicity limits

The passages describe toxicity increases from potions and decoctions, a default overdose threshold that causes damage, and a maximum that can prevent further consumption.

Grandmaster set bonuses have DLC and progression conditions

The Witcher Gear passage says set bonuses activate only at Grandmaster, which requires Blood and Wine; base-game armor is described as capped at Mastercrafted, with upgrades proceeding tier by tier.

References & guide scope

Source-bounded reference to Signs, weapon categories, alchemy effects and limits, Witcher Gear tiers, and ability progression. The passages cover The Witcher 3 systems but do not verify that every described mechanic applies unchanged to the remastered release.

  • The supplied Steam identity metadata names The Witcher 3: Wild Hunt but does not establish the exact edition or remaster-specific mechanics.
  • The detailed ability passage gives unlocking and activation rules but no named ability effects for branches beyond Signs.
  • The passages do not support comparative rankings, an optimal build, or complete equipment and crafting coverage.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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