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Animal Instinct
Warframe · Mod

Animal Instinct

Companion loot and enemy radar mod

Released Jun 26, 2015

Animal Instinct adds loot radar and enemy radar to a companion, reaching +30 m and +18 m respectively at rank 5. Consider it when locating nearby pickups and enemies is useful during missions.

TypeCompanionPolaritynaramonMax rank5Base drain6VariantStandardRarityRare
Animal Instinct GUIDE

Understand Animal Instinct

Useful when…

  • Missions where seeing nearby loot and enemy positions is useful.

Radar effects

The standard Companion mod has Naramon polarity and base drain 6. At rank 0 it grants +5 m Loot Radar and +3 m Enemy Radar; rank 3 grants +20 m and +12 m; rank 5 grants +30 m and +18 m. The two radar bonuses have different ranges.

Ranking and slot choice

Animal Instinct has five ranks. Its listed rank 0-to-1 step costs 30 Endo and 1,449 Credits, while rank 4-to-5 costs 480 Endo and 23,184 Credits. Consider the larger radar ranges against those costs and the companion mod slot you use.

wiki.warframe.com ↗

Alternatives serve other purposes

Primed Animal Instinct lists +55 m Loot Radar and +33 m Enemy Radar, but is explicitly incompatible with Animal Instinct. Accelerated Deflection instead improves companion shield recharge and reduces shield recharge delay. Aerial Bond rewards airborne kills by reducing Companion Recovery Time and creates a cold field while the Warframe is airborne. These options serve different functions; the latter two are not radar replacements.

Limitations and tradeoffs

  • Uses a companion mod slot for radar utility.
  • Higher ranks require increasing Endo and Credits.

Common mistakes to avoid

  • Assuming Loot Radar and Enemy Radar have the same range.
  • Trying to equip Primed Animal Instinct together with Animal Instinct.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5m Loot Radar
+3m Enemy Radar
600
1+10m Loot Radar
+6m Enemy Radar
7301,449
2+15m Loot Radar
+9m Enemy Radar
8904,347
3+20m Loot Radar
+12m Enemy Radar
921010,143
4+25m Loot Radar
+15m Enemy Radar
1045021,735
5+30m Loot Radar
+18m Enemy Radar
1193044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Animal Instinct — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5m Loot Radar · +3m Enemy Radar600
1+10m Loot Radar · +6m Enemy Radar7301,449
2+15m Loot Radar · +9m Enemy Radar8904,347
3+20m Loot Radar · +12m Enemy Radar921010,143
4+25m Loot Radar · +15m Enemy Radar1045021,735
5+30m Loot Radar · +18m Enemy Radar1193044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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