Understand Assimilate
Useful when…
- Using weapons while Absorb is active.
- Keeping Absorb active without a duration limit, subject to energy supply.
What the augment changes
At rank 3, Assimilate lets Nyx use weapons during Absorb and gives the ability infinite duration. The ability consumes 6.5 Energy/s and its area of effect is halved. At rank 0, the drain is 11 Energy/s; rank 2 gives 8 Energy/s. Infinite duration does not mean free duration: the listed energy drain continues to matter.
Investment and slot
This standard Nyx mod has Zenurik polarity, base drain 6, and maximum rank 3. Its listed final rank step costs 120 Endo and 5,796 Credits. Ranks lower the energy drain, so investing further is especially relevant if you intend to sustain Absorb for longer periods; weigh that benefit against fusion costs and mod capacity.
Different Absorb and Nyx augments
Singularity is a Conclave Absorb augment whose listed effect creates a ring that pulls in enemies every 3 seconds. Chaos Sphere changes Chaos by applying it to enemies entering its effect range, which lasts for 50% of ability duration and shrinks over time. Mind Freak changes Mind Control’s controlled target. These address different abilities or effects; they do not provide Assimilate’s weapon use and infinite-duration effect.
Limitations and tradeoffs
- Halves Absorb's area of effect.
- Absorb drains energy continuously, even though duration is unlimited.
- Incompatible with Singularity.
Common mistakes to avoid
- Do not read infinite duration as zero energy cost; the augment specifies an Energy/s drain.
- Do not try to equip Assimilate with Singularity.






