Understand Champion's Blessing
Useful when…
- Convert ally healing from Blessing into a temporary primary and secondary critical chance benefit.
- Rank it for a longer listed effect duration.
Trigger and duration
The augment grants Primary and Secondary Critical Chance for each percent you heal on allies, up to 350%. The listed duration is 12 seconds at rank 0, 24 seconds at rank 2, and 30 seconds at rank 3. The input does not give a critical chance amount per healed percent, so it does not support calculating a final bonus.
Slot and upgrade choice
Champion’s Blessing is a Rare Trinity augment for a standard slot, with Zenurik polarity, base drain 6, and maximum rank 3. Ranking extends the listed duration to 30 seconds at rank 3. Fusion costs increase across the ranks, so invest for duration if the temporary weapon benefit is central to the build; the precise critical chance per healed percentage is unspecified here.
Other Trinity augment purposes
Pool of Life creates health and energy orb drops when marked enemies die. Abating Link reduces armor on enemies targeted by Link. Vampire Leech converts excess Energy into Shields. These address drops, enemy armor, and shields respectively, rather than Blessing’s healing-linked weapon critical chance.
Limitations and tradeoffs
- The benefit depends on healing allies, and the supplied effect does not quantify critical chance per healed percentage.
- Ranking extends duration but requires additional fusion resources.
Common mistakes to avoid
- Reading the 350% figure as a 350% critical chance bonus; it is the stated cap on the healed-percent condition.
- Assuming a specific critical chance gain per percent healed; no such amount is supplied.






