Understand Pool of Life
Useful when…
- Add orb generation to Well of Life when marked enemies can be defeated.
- Choose it when the Well of Life augment effect is more useful to the loadout than another Trinity augment.
Effect and condition
Pool of Life changes Well of Life so that a marked enemy's death drops Health Orbs and has a 100% chance to drop an Energy Orb. The Health Orb count rises with rank: 1 at rank 0, 3 at rank 2, and 4 at rank 3. The drop effect depends on the marked enemy dying; the supplied description does not state a separate effect while the enemy remains alive.
Fit and investment
This is a Rare Trinity mod with Zenurik polarity, standard slot, base drain 6, and maximum rank 3. The final listed fusion step costs 120 Endo and 5,796 Credits for the increase from three Health Orbs at rank 2 to four at rank 3. Rank it when that extra orb per marked enemy death merits the investment.
Other Trinity augments
Abating Link reduces armor rating by 60% on enemies targeted by Link. Champion's Blessing grants Primary and Secondary Critical Chance for 30 seconds based on healing allies, up to 350%. Vampire Leech converts excess Energy to Shields by 225%. These augments modify different Trinity abilities, so choose based on whether the desired effect is tied to Well of Life, Link, Blessing, or Energy Vampire.
Limitations and tradeoffs
- Requires a marked enemy to die for the described orb drops.
- Uses a standard mod slot and has base drain 6.
Common mistakes to avoid
- Do not assume orb drops occur before the marked enemy dies.
- Do not confuse the guaranteed Energy Orb chance with a guarantee that every marked enemy will be killed.






