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Pool of Life
Warframe · Mod

Pool of Life

Trinity augment for health and energy orb drops

Released Oct 24, 2014

Pool of Life augments Trinity's Well of Life: enemies marked by the ability drop Health Orbs when they die, with a guaranteed Energy Orb drop. Consider it when you want those marked enemy deaths to supply both orb types.

TypeTrinityPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Pool of Life GUIDE

Understand Pool of Life

Useful when…

  • Add orb generation to Well of Life when marked enemies can be defeated.
  • Choose it when the Well of Life augment effect is more useful to the loadout than another Trinity augment.

Effect and condition

Pool of Life changes Well of Life so that a marked enemy's death drops Health Orbs and has a 100% chance to drop an Energy Orb. The Health Orb count rises with rank: 1 at rank 0, 3 at rank 2, and 4 at rank 3. The drop effect depends on the marked enemy dying; the supplied description does not state a separate effect while the enemy remains alive.

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Fit and investment

This is a Rare Trinity mod with Zenurik polarity, standard slot, base drain 6, and maximum rank 3. The final listed fusion step costs 120 Endo and 5,796 Credits for the increase from three Health Orbs at rank 2 to four at rank 3. Rank it when that extra orb per marked enemy death merits the investment.

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Other Trinity augments

Abating Link reduces armor rating by 60% on enemies targeted by Link. Champion's Blessing grants Primary and Secondary Critical Chance for 30 seconds based on healing allies, up to 350%. Vampire Leech converts excess Energy to Shields by 225%. These augments modify different Trinity abilities, so choose based on whether the desired effect is tied to Well of Life, Link, Blessing, or Energy Vampire.

Limitations and tradeoffs

  • Requires a marked enemy to die for the described orb drops.
  • Uses a standard mod slot and has base drain 6.

Common mistakes to avoid

  • Do not assume orb drops occur before the marked enemy dies.
  • Do not confuse the guaranteed Energy Orb chance with a guarantee that every marked enemy will be killed.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Well of Life Augment: On death, marked enemies will drop 1 Health Orbs with a 100% chance of dropping an Energy Orb.600
1Well of Life Augment: On death, marked enemies will drop 2 Health Orbs with a 100% chance of dropping an Energy Orb.7301,449
2Well of Life Augment: On death, marked enemies will drop 3 Health Orbs with a 100% chance of dropping an Energy Orb.8904,347
3Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Pool of Life — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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