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Conductive Sphere
Warframe · Mod

Conductive Sphere

Gyre ability augment

Released Mar 19, 2025

Conductive Sphere changes Gyre's Arcsphere interaction with projectiles: projectiles passing through Arcsphere gain guaranteed Electricity Status Effect and bonus Electricity Damage. Consider it when you can deliberately route projectile attacks through Arcsphere.

TypeGyrePolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Conductive Sphere GUIDE

Understand Conductive Sphere

Useful when…

  • Gyre builds that can send projectiles through Arcsphere.
  • Setups seeking guaranteed Electricity status from projectiles that pass through the sphere.

What the augment changes

Projectiles that pass through Arcsphere receive a guaranteed Electricity Status Effect and added Electricity Damage. The damage bonus scales from +15% at rank 0 to +75% at rank 3. Passing through Arcsphere is the stated condition; the effect is not described as applying to every projectile regardless of its path.

wiki.warframe.com ↗

When it fits

Use it when Arcsphere can be positioned so your projectile attacks pass through it. The guaranteed Electricity status can support builds that value applying that status, while the added Electricity Damage contributes directly to those qualifying projectiles. The description does not specify a weapon restriction beyond projectiles passing through Arcsphere.

Other Gyre augment functions

Coil Recharge modifies Coil Horizon by allowing Gyratory Sphere to be recalled and discharge Electricity around it. Reverse Rotorswell redirects a portion of damage received toward its instigator as Electricity Damage. Cathode Current adds Rotorswell discharges and duration when an enemy is eliminated while Cathode Grace is active. These serve different ability interactions from Conductive Sphere's projectile condition.

Rank and slot

This is a standard Gyre mod with Zenurik polarity, base drain 6, and three ranks. Rank 3 reaches +75% Electricity Damage; the last step costs 120 Endo and 5,796 Credits. Rank it according to how often you can route projectiles through Arcsphere and how much the added damage matters to the setup.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Its projectile effects require projectiles to pass through Arcsphere.
  • It occupies a standard mod slot and competes with other Gyre augments.

Common mistakes to avoid

  • Assuming the projectile bonus applies without passing through Arcsphere.
  • Confusing this projectile effect with the other listed Gyre augments' distinct ability changes.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +15% Electricity Damage.600
1Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +35% Electricity Damage.7301,449
2Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +55% Electricity Damage.8904,347
3Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Conductive Sphere — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +15% Electricity Damage.600
1Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +35% Electricity Damage.7301,449
2Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +55% Electricity Damage.8904,347
3Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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