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Despoil
Warframe · Mod

Despoil

Nekros Desecrate augment that spends Health instead of Energy

Released Dec 11, 2014

Despoil changes Desecrate's resource cost from Energy to Health: at maximum rank, each corpse costs 10 Health. Consider it when you want Desecrate to draw on Health rather than Energy, and account for the repeated Health cost as corpses are processed.

TypeNekrosPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Despoil GUIDE

Understand Despoil

Useful when…

  • Run Desecrate without its listed Energy cost by paying Health per corpse instead.

Effect and cost

Despoil makes Desecrate consume no Energy, but charges Health per corpse. The cost is 16 Health at rank 0, 12 at rank 2, and 10 at rank 3. It changes the resource paid rather than eliminating the cost.

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Practical fit

This augment is worth considering when shifting Desecrate's cost away from Energy fits your resource plan. Since the cost applies per corpse, many corpses mean repeated Health expenditure. The supplied effect does not specify a Health recovery mechanism, so do not assume the mod itself offsets that cost.

Slot, rank, and alternatives

Despoil is a standard-slot Zenurik mod for Nekros, with base drain 6 and maximum rank 3. The listed costs are 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits for successive steps. Other supplied Nekros augments change different abilities: Discharge Strike modifies Soul Punch in Conclave, Soul Survivor can revive a downed ally with Soul Punch, and Creeping Terrify slows affected enemies. They do not replace Despoil's resource conversion.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Removes Desecrate's Energy cost but creates a repeated Health cost per corpse.
  • Higher ranks reduce Health spent per corpse, while requiring additional fusion resources.

Common mistakes to avoid

  • Treating Despoil as making Desecrate free; it charges Health for each corpse.
  • Ignoring the per-corpse cost when many corpses are processed.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Desecrate Augment: No longer consumes Energy, but consumes 16 Health per corpse instead.600
1Desecrate Augment: No longer consumes Energy, but consumes 14 Health per corpse instead.7301,449
2Desecrate Augment: No longer consumes Energy, but consumes 12 Health per corpse instead.8904,347
3Desecrate Augment: No longer consumes Energy, but consumes 10 Health per corpse instead.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Despoil — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

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