Understand Despoil
Useful when…
- Run Desecrate without its listed Energy cost by paying Health per corpse instead.
Effect and cost
Despoil makes Desecrate consume no Energy, but charges Health per corpse. The cost is 16 Health at rank 0, 12 at rank 2, and 10 at rank 3. It changes the resource paid rather than eliminating the cost.
Practical fit
This augment is worth considering when shifting Desecrate's cost away from Energy fits your resource plan. Since the cost applies per corpse, many corpses mean repeated Health expenditure. The supplied effect does not specify a Health recovery mechanism, so do not assume the mod itself offsets that cost.
Slot, rank, and alternatives
Despoil is a standard-slot Zenurik mod for Nekros, with base drain 6 and maximum rank 3. The listed costs are 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits for successive steps. Other supplied Nekros augments change different abilities: Discharge Strike modifies Soul Punch in Conclave, Soul Survivor can revive a downed ally with Soul Punch, and Creeping Terrify slows affected enemies. They do not replace Despoil's resource conversion.
Limitations and tradeoffs
- Removes Desecrate's Energy cost but creates a repeated Health cost per corpse.
- Higher ranks reduce Health spent per corpse, while requiring additional fusion resources.
Common mistakes to avoid
- Treating Despoil as making Desecrate free; it charges Health for each corpse.
- Ignoring the per-corpse cost when many corpses are processed.






