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Enhanced Vitality
Warframe · Mod

Enhanced Vitality

Companion health mod

Released Mar 18, 2013

Enhanced Vitality grants a compatible companion up to +250% Health at max rank. Link Vitality instead grants Health based on the Warframe’s max Health, so the choice depends on those effects and the companion setup.

TypeCompanionPolarityvazarinMax rank10Base drain2VariantStandardRarityCommon
Enhanced Vitality GUIDE

Understand Enhanced Vitality

Useful when…

  • Add the mod’s listed Health bonus to a companion.
  • Compare its Health bonus with Link Vitality’s Warframe-max-Health-based effect when choosing a companion setup.

Effect and compatibility

Enhanced Vitality is a standard Companion mod with Vazarin polarity and base drain 2. Its Health bonus is +23% at rank 0, +136% at rank 5, and +250% at rank 10. Link Vitality is listed as incompatible with it; Link Vitality’s described bonus is +125% of the Warframe’s max Health, so consider how each effect fits the companion setup.

Ranks and fusion costs

The mod has a maximum rank of 10. Listed example costs include 10 Endo and 483 Credits for rank 0 to 1, 320 Endo and 15,456 Credits for rank 5 to 6, and 5,120 Endo and 247,296 Credits for rank 9 to 10. The listed bonus at rank 5 is +136% Health; rank 10 provides +250%.

wiki.warframe.com ↗

Other companion effects

Accelerated Deflection lists +90% Shield Recharge and −45% Shield Recharge Delay. Aerial Bond’s airborne kills reduce Companion Recovery Time by 3 seconds, or 9 seconds for headshot kills. Its cold field grows up to 35% and a 10 m radius while the Warframe is airborne, and lasts 3 seconds after returning to the ground.

Limitations and tradeoffs

  • The mod uses a standard Companion slot and has base drain 2.
  • It is listed as incompatible with Link Vitality.

Common mistakes to avoid

  • Treating Enhanced Vitality as a flat Health bonus or assuming it is inherently preferable to Link Vitality.
  • Overlooking Link Vitality’s listed incompatibility with Enhanced Vitality.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+23% Health200
1+45% Health310483
2+68% Health4301,449
3+91% Health5703,381
4+114% Health61507,245
5+136% Health731014,973
6+159% Health863030,429
7+182% Health91,27061,341
8+205% Health102,550123,165
9+227% Health115,110246,813
10+250% Health1210,230494,109

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Enhanced Vitality — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+23% Health200
1+45% Health310483
2+68% Health4301,449
3+91% Health5703,381
4+114% Health61507,245
5+136% Health731014,973
6+159% Health863030,429
7+182% Health91,27061,341
8+205% Health102,550123,165
9+227% Health115,110246,813
10+250% Health1210,230494,109

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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