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Acrid
Warframe · Equipment

Acrid

Semi-automatic toxin sidearm for precise, repeated projectile shots.

Released May 23, 2013

Acrid fires a single toxin projectile per trigger pull. Consider it when you want a straightforward secondary whose listed base damage is entirely Toxin and whose accurate, semi-automatic handling rewards deliberate shots rather than automatic fire.

TypePistolMastery requirement7Critical chance5%Critical multiplier2
Acrid GUIDE

Understand Acrid

Useful when…

  • Applying repeated toxin projectile hits with a semi-automatic secondary.
  • Using a sidearm with a short 1.2-second reload and 100 listed accuracy.

What does each shot do?

Acrid's normal attack is a projectile dealing 43 Toxin damage, with no listed Impact, Puncture, or Slash damage. It has 5% critical chance, a 2× critical multiplier, and 10% status chance. The weapon is semi-automatic, fires at a listed rate of 5, and has projectile speed and flight values of 65. Its 15-round magazine and 1.2-second reload support repeated shots, but each shot requires a trigger press.

What improvements make sense?

Its base profile is strongly status-leaning relative to critical chance: 10% proc chance compared with 5% critical chance. That can inform mod choices, but the useful investment depends on the mods available and intended content. It has no listed polarity information here, so there is no supported slot-matching recommendation. The construction recipe lists a Forma among its components, along with Bio Components, Nano Spores, and Salvage; it requires Mastery Rank 7.

How does it compare with other sidearms?

Bolto is also a projectile pistol, but its description emphasizes slow, heavy bolts that can impale enemies to walls. Bronco Prime is a shotgun sidearm with a lower listed Mastery requirement of 4, while Cyanex is described as fully automatic, with homing ricochets and an alternate-fire magazine burst. Those are different handling choices; the comparison does not provide enough detailed stats to rank their damage against Acrid.

Limitations and tradeoffs

  • Low listed critical chance makes a critical-first plan less directly supported by its base profile.
  • Semi-automatic firing requires repeated trigger presses.
  • A 15-round magazine limits how long it can fire before reloading.

Common mistakes to avoid

  • Treating the listed 10% status chance as a guaranteed status effect on every hit.
  • Expecting automatic fire; Acrid is semi-automatic.
  • Planning around critical hits without accounting for its 5% base critical chance.

Effects and reference details

Detailed properties

Critical chance5%
Critical multiplier2×
Status chance10%
Listed attack rate5
Accuracy100
TriggerSemi
Magazine size15
Reload time1.2 seconds
Multishot1
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack5%2×10%toxin: 43

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Acrid — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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