Understand Bolto
Useful when…
- Taking aimed semi-automatic shots with a projectile pistol.
- Using a Puncture-heavy sidearm when slow bolt travel is acceptable.
Attack and projectile handling
Bolto has one listed attack: a projectile fired at a listed speed of 75, with 16% critical chance, a 2.4× critical multiplier, and 2.2% status chance. Its damage is 57.6 Puncture and 6.4 Impact. Because the bolts travel rather than hit instantly, account for their path when aiming at moving targets. The description says bolts can impale enemies to walls; it does not specify additional effects beyond that.
Magazine, reload, and investment
The pistol fires semi-automatically, has a 15-round magazine, and takes 1.3 seconds to reload. Its listed fire rate is 3.33, with accuracy 26.67 and multishot 1. It has one Vazarin polarity and requires Mastery Rank 7.
Alternative handling
Epitaph is described as a slow slab sidearm with a separate charged shot, while Tenet Plinx has an alternate-fire projectile that pulls enemies together before exploding. Those descriptions indicate other kinds of projectile or utility behavior; they do not establish either as a direct Bolto upgrade. The listed Kraken instead fires two quick shots per trigger pull, which is a different firing pattern from Bolto’s semi-automatic single attack.
Limitations and tradeoffs
- Projectile travel can make moving targets harder to hit than with a hitscan weapon.
- The 15-round magazine and 1.3-second reload constrain sustained firing.
Common mistakes to avoid
- Do not treat Bolto’s projectile as hitscan; its bolts have travel time.
- Do not infer a crowd-control or damage effect beyond the stated wall impalement.






