Understand Tenet Plinx
Useful when…
- Use primary fire for hitscan puncture and heat damage.
- Use alternate fire when its enemy-pulling effect and radiation explosion are useful.
Primary fire
The semi-automatic hitscan attack deals 40 puncture and 30 heat damage. It has 44% critical chance, a 3× critical multiplier, and 12% status chance.
Alternate fire
Alternate fire charges for 0.8 seconds and launches a projectile that deals 100 impact damage, with 40% critical chance, a 3× critical multiplier, and 20% status chance. Its separate area explosion deals 100 radiation damage, has 40% critical chance, a 3× critical multiplier, and 50% status chance. The explosion pulls enemies close before detonating; its listed falloff runs from 0 to 6, with 40% reduction at the endpoint.
Handling
Primary fire is listed at 3.33 shots per second, with a 10-round magazine, 1.3-second reload, and 50 accuracy. After the alternate-fire explosion, its cooldown increases to accommodate battery power demands; no cooldown duration is specified.
Limitations and tradeoffs
- Alternate fire requires a charge and has a cooldown that increases after its explosion.
- The primary shot and the alternate-fire projectile and explosion have different damage and status values.
Common mistakes to avoid
- Do not combine the 100 impact projectile and 100 radiation explosion into one attack component.
- Do not assign a cooldown duration or distance unit to the listed falloff.






