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Chroma Prime
Warframe · Warframe

Chroma Prime

Elemental bruiser and squad weapon/armor buffer

Released Sep 25, 2018

Chroma Prime suits players who want a durable frame whose elemental alignment shapes several abilities and whose Vex Armor can build squad armor and weapon damage when its listed damage or kill conditions occur. He has 450 armor, 270 health, and 270 shields. His passive adds an extra jump and bullet jump. Consider him when you want to coordinate elemental abilities with weapon-focused play and can manage the triggers that power Vex Armor.

TypeWarframeMastery requirement0Armor450Health270Shield270
Chroma Prime GUIDE

Understand Chroma Prime

Useful when…

  • Weapon damage support through Vex Armor, especially when able to trigger its shield-loss, health-loss, or kill conditions.
  • Elemental ability play with an alignment chosen to affect all of his abilities.
  • A sturdier frame with an extra jump and bullet jump for movement.

How do his elements and abilities work?

Spectral Scream lets you tap to cycle elements and hold to cast; the selected element applies to all of Chroma's abilities. Elemental Ward creates an offensive area effect based on alignment and gives Chroma and nearby allies defensive energy. Vex Armor raises squad armor when his shields are damaged or he kills with a melee weapon; it raises squad weapon damage when he loses health or kills with a ranged weapon, with double the effect on weak point kills. Effigy turns his pelt into a sentry that strengthens nearby allies and attacks enemies with elemental effects. The descriptions establish these triggers and effects but provide no numerical values.

When is he useful?

Use Chroma when the mission plan makes his damage-triggered Vex Armor practical: shield damage or melee kills feed the armor effect, while health loss or ranged kills feed weapon damage. A weak point kill with a ranged weapon doubles that weapon-damage effect. His other abilities add nearby ally defense and support while the sentry contributes elemental attacks. These conditions matter; Vex Armor is not described as a passive always-on bonus.

What should you consider when building him?

His Prime configuration has Naramon, Vazarin, Madurai, and Naramon polarities, plus a Madurai aura polarity, which provide mod-slot compatibility options. The listed base stats are 450 armor, 270 health, 270 shields, and 200 power. The input gives no upgrade tracks or numerical ability scaling, so prioritize a build around the Vex Armor triggers and chosen elemental abilities rather than assuming a specific mod setup or final damage.

What can be confused with Chroma Prime?

Regular Chroma shares the listed 270 health and 270 shields but has 370 armor, compared with Chroma Prime's 450. Caliban and Caliban Prime have different listed defenses and are not established as replacements for Chroma's element-linked abilities or Vex Armor weapon support.

Limitations and tradeoffs

  • Vex Armor's squad buffs depend on specific damage or kill triggers; the descriptions do not establish them as unconditional.
  • The ability descriptions give no numeric effect values, limiting comparisons of exact output.
  • Prime polarities aid customization, but the input does not establish a particular build as optimal.

Common mistakes to avoid

  • Expecting Vex Armor's armor and weapon bonuses without meeting their damage or kill triggers.
  • Treating a weak point kill as doubling every Vex Armor effect; the description specifies double effect for weak point kills in the weapon-damage clause.
  • Assuming Spectral Scream's selected element affects only that ability; the chosen element applies to all of Chroma's abilities.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor450
Energy200
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Spectral Scream

Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.

Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.

Vex Armor

Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills.

Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.

References and version

Game data version: Pinned public export

Chroma Prime — WARFRAME Wiki ↗
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