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Chroma
Warframe · Warframe

Chroma

Elemental Warframe with defensive and squad-buffing abilities

Released Mar 19, 2015

Chroma can cycle among Heat, Electricity, Toxin, and Cold, with the selected element applying to all abilities. His kit includes area effects, defensive energy for nearby allies, conditional squad buffs, and an elemental sentry.

TypeWarframeMastery requirement0Armor370Health270Shield270
Chroma GUIDE

Understand Chroma

Useful when…

  • Choosing an elemental alignment for the full ability kit
  • Using Elemental Ward for an area effect and nearby ally defense
  • Triggering Vex Armor’s squad Armor or Weapon Damage effects

How do the elements affect his kit?

Spectral Scream lets Chroma cycle among Heat, Electricity, Toxin, and Cold, then exhale elemental destruction. The chosen element applies to all his abilities. Elemental Ward creates an offensive area effect based on that alignment and gives Chroma and nearby allies defensive energy. Effigy turns his pelt into a sentry that strengthens nearby allies and attacks enemies with elemental effects.

What triggers Vex Armor?

Vex Armor strengthens squad Armor when Chroma’s Shields are damaged or when he kills an enemy with a melee weapon. It increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon. Weak-point kills double the effect; the supplied description does not specify which Vex Armor effect is doubled.

How do his stats compare with Chroma Prime?

Chroma lists 270 Health, 270 Shield, and 370 Armor. Chroma Prime lists the same Health and Shield, 450 Armor, and altered mod polarities for greater customization. Chroma’s passive grants an additional jump and bullet jump.

Conditions to keep in mind

Vex Armor’s squad Armor and Weapon Damage effects have separate listed triggers. The selected element applies to every ability, so choosing an alignment affects the full kit. The ability descriptions provide no numeric effect values.

Limitations and tradeoffs

  • Vex Armor’s two squad effects have different triggers.
  • The selected element applies to all abilities.
  • Numeric ability effects are not specified.

Common mistakes to avoid

  • Assuming one Vex Armor trigger grants both squad effects.
  • Forgetting that the selected element applies to every ability.
  • Assuming the description identifies which Vex Armor effect weak-point kills double.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor370
Energy175
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Spectral Scream

Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.

Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.

Vex Armor

Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills.

Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.

References and version

Game data version: Pinned public export

Chroma — WARFRAME Wiki ↗
Technical source data for verification

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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