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Corufell
Warframe · Equipment

Corufell

Heavy scythe that briefly fires a heat projectile on heavy attacks

Released Feb 15, 2023

Corufell is a heavy scythe whose heavy attack briefly transforms it into a gunblade, fires a projectile, then returns to scythe form. Consider it if you want to alternate ordinary melee with a heavy-attack ranged shot; the transformation is described as fastest in Citrine’s hands.

TypeHeavy ScytheMastery requirement8Critical chance26%Critical multiplier2.4
Corufell GUIDE

Understand Corufell

Useful when…

  • Use normal attacks for close melee damage.
  • Use heavy attacks to trigger the temporary gunblade projectile.
  • Use slams for area Blast damage, separate from the projectile.

Scythe and gunblade modes

Normal attacks deal 96 Impact, 68 Puncture, and 36 Slash, with 26% critical chance, 2.4× multiplier, and 14% status chance. A heavy attack transforms the weapon and fires a charged projectile: it deals 600 Heat, has a listed 0.833 attack speed, and falls off by 50% from 15 to 30 m. After firing, Corufell returns to heavy-scythe form. The description says its transformation is fastest in Citrine’s hands; it does not quantify the timing difference.

Slams and investment

The regular slam deals 400 Blast in an area, and the heavy slam deals 600 Blast; each lists 10% status chance and its own falloff range. The weapon lists 2.6 m melee range, 0.4 follow-through, a five-second combo duration, and 1.3 seconds of wind-up. It has one Madurai polarity.

Related weapon mechanics

Dorrclave is a blade-and-whip whose description says 10 kills or assists trigger a spectral state for the next 10 attacks. Caustacyst is a scythe whose heavy attacks unleash an acid wave and corrosive sludge. Harmony is a scythe whose heavy attacks condense status damage into one instance, and whose heavy-attack kills empower allies with increased status duration. Consider these if their specific effects fit your intended play; they are not equivalent to Corufell’s fired projectile.

Limitations and tradeoffs

  • Heavy attacks have a listed 1.3 second wind-up.
  • The charged projectile has 50% falloff from 15 to 30 m.
  • Normal attack status chance is 14%.

Common mistakes to avoid

  • Do not confuse the 600 Heat charged projectile with the 600 Blast heavy slam; they are separate attacks.
  • Do not assume the faster transformation in Citrine’s hands has a specific numerical reduction; none is listed.

Effects and reference details

Detailed properties

Critical chance26%
Critical multiplier2.4×
Status chance14%
Listed attack rate1
Blocking angle65
Combo duration5 seconds
Follow through0.4
Range2.6 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack26%2.4×14%impact: 96, slash: 36, puncture: 68
Charged Projectile26%2.4×14%heat: 600
Slam Attack26%2.4×10%blast: 400
Heavy Slam Attack26%2.4×10%blast: 600

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Corufell — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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