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Cyte-09
Warframe · Warframe

Cyte-09

Stealthy weak-point marksman with an exalted sniper rifle

Released Dec 13, 2024

Cyte-09 is built around scanning enemies, exploiting weak points, and using sniper weapons. Seek reveals detected enemies through walls, increases their weak-point damage taken, and gives weapons punch through. Resupply instantly refills the active weapon's magazine and adds a selected elemental damage instance and status effect until reload; sniper rifles also gain extra damage. Consider him when you can make deliberate weak-point attacks and want brief invisibility and healing tied to weak-point kills.

TypeWarframeMastery requirement0Armor150Health225Shield135
Cyte-09 GUIDE

Understand Cyte-09

Useful when…

  • Sniper-focused combat with Seek scans and Resupply's extra sniper damage.
  • Weak-point attacks that extend Evade's invisibility and heal Cyte-09.
  • Using Neutralizer's ricocheting bullets against weak points or its alternate Cold grenade to freeze enemies.
  • Adding punch through and elemental status support to weapons.

How do his abilities work?

Seek plants an antenna that sends a forward wave scan. Detected enemies take increased weak-point damage and become visible through walls; weapons gain punch through. Resupply throws two Elemental Ammo Packs that instantly refill the active weapon's magazine and add an instance of the selected elemental damage and status effect. Reloading clears that added effect, and sniper rifles gain extra damage. Holding the ability selects the element. Evade jumps Cyte-09 backward and makes him invisible briefly; weak-point kills extend the invisibility and heal him. Neutralize summons his exalted sniper rifle: bullets ricochet from weak points toward other nearby weak points. Its alt fire is a Cold grenade that completely freezes enemies. His passive increases weak-point critical chance through weak-point kills during the current mission, but the numeric increase and cap are unresolved placeholders.

What play does he reward?

Cyte-09 rewards aim and timing. Use Seek to reveal and mark targets before firing, then exploit the weak-point damage increase and punch through. Resupply is useful when the active weapon needs a magazine refill and an added elemental effect; plan around its reload clearing that effect. Weak-point kills support survival by extending Evade and healing him. Neutralizer adds a separate exalted sniper option with weak-point-seeking ricochets, while the alt-fire grenade freezes enemies; these are distinct firing modes with different purposes.

What should you know about his build?

His listed stats are 225 health, 135 shields, 150 armor, and 180 power. The configuration lists Madurai and Vazarin polarities and a Madurai aura polarity. The input provides no upgrade tracks or numerical ability values, so a specific mod build or final damage calculation is not supported. His passive's weak-point critical chance growth is real in concept but cannot be quantified from the unresolved fields.

Are the comparison frames substitutes?

Caliban and Caliban Prime list more health and shields than Cyte-09, while Harrow's description identifies damage support for allies. Those descriptions do not establish Seek's scans, magazine refill, elemental ammo effect, weak-point kill healing, or Neutralizer's separate rifle and grenade modes. Their stat differences alone do not make them direct mechanical replacements.

Limitations and tradeoffs

  • Weak-point accuracy underpins much of his damage and survival utility.
  • Resupply's additional elemental effect ends on reload.
  • The passive's numerical weak-point critical chance increase and cap are unresolved.

Common mistakes to avoid

  • Reloading and expecting Resupply's added elemental effect to persist.
  • Confusing Neutralizer's primary weak-point ricochets with its separate Cold grenade alt fire.
  • Assuming the passive's unresolved values define a specific critical chance bonus or cap.
  • Expecting Evade's invisibility extension and healing without weak-point kills.

Effects and reference details

Detailed properties

Listed health225
Listed shields135
Listed armor150
Energy180
Sprint speed1.1
Foundry Credits25,000
Foundry time72 hours
Seek

Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.

Resupply

Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.

Hold the ability to select the Elemental Damage type.

Evade

Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.

Neutralize

Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.

References and version

Game data version: Pinned public export

Cyte-09 — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

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Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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