Understand Galvacord
Useful when…
- Whip attacks with innate Electricity damage.
- Normal attacks with 30% status chance.
- Electricity damage from regular and heavy slams.
Normal attack profile
Normal attacks deal 210 listed damage: 96 Electricity, 64 Slash, 38 Puncture, and 12 Impact. They have 12% critical chance, a 1.8× critical multiplier, and 30% status chance at a listed speed of 0.75. Range is about 2.70 units and follow-through is 0.5.
Slam attacks
The regular slam deals 420 Electricity damage in an area, with 50% damage reduction at the 5-unit falloff endpoint. The heavy slam deals 630 Electricity damage in an area, with 30% reduction at the 6-unit endpoint and 10% status chance. Heavy attack damage is listed as 945, and wind-up is 0.4 seconds.
Polarity and stats
No polarity is listed. The normal attack's critical chance is 12%, with a 1.8× multiplier; its listed attack speed is 0.75. The regular slam lists 30% status chance, while the heavy slam lists 10%.
Other melee types
Mios is a blade-and-whip weapon whose description identifies a tendon-whip; its listed critical chance is 19% and multiplier is 2×. Volnus is a hammer and Amphis is a staff, with different weapon types and descriptions. Galvacord's listed normal-attack damage includes 96 Electricity.
Limitations and tradeoffs
- Normal attacks are listed at 0.75 speed.
- The normal attack has 12% critical chance and a 1.8× multiplier.
- The heavy slam lists 10% status chance, compared with 30% for normal attacks.
Common mistakes to avoid
- Treating 6 units as the amount of heavy-slam falloff rather than its listed endpoint.
- Applying normal-attack status chance to the heavy slam.
- Assuming innate Electricity guarantees a particular combined element or status effect.






