Understand Ghoulsaw
Useful when…
- Using normal attacks with a listed follow-through of 1.
- Attacking with its Slash, Puncture, and Impact normal damage.
- Using its area slam attacks.
Normal attack profile
Normal attacks deal 197 listed damage: 114.26 Slash, 45.31 Puncture, and 37.43 Impact. They have 15% critical chance, a 1.9× multiplier, and 27% status chance at a listed speed of 1. Range is about 2.15 units, and follow-through is 1.
Slam attacks
The regular slam deals 394 Impact damage in an area, with 50% reduction at the 7-unit falloff endpoint. The heavy slam deals 591 Blast damage, with 30% reduction at the 9-unit endpoint; both list 10% status chance. Heavy attack damage is listed as 1,182, with a one-second wind-up.
Handling details
Ghoulsaw has a listed range of about 2.15 units and follow-through of 1. No polarity is listed. Its detailed properties include normal, regular slam, and heavy slam attacks.
Other melee types
Dual Keres is a dual-sword weapon with 28% listed critical chance and a 2.6× multiplier; Ghoulsaw's normal attack lists 15% and 1.9×. Sheev is a dagger described for close combat, and Jat Kittag is a hammer described for crushing blows. They are different melee types with distinct descriptions.
Limitations and tradeoffs
- Its listed range is about 2.15 units.
- Normal attacks list 15% critical chance.
- Slam attacks list 10% status chance, compared with 27% for normal attacks.
Common mistakes to avoid
- Reading follow-through of 1 as proof of full damage across targets.
- Treating 9 units as the heavy-slam falloff amount rather than its endpoint.
- Using normal-attack status chance for slams.






