Understand Sheev
Useful when…
- Close-range melee with slash-heavy normal attacks.
- Slam attacks when you want area heat damage.
Normal attacks and handling
At mastery requirement 5, Sheev's normal attack deals 270 listed damage: 243 Slash, 13.5 Impact, and 13.5 Puncture. Its listed attack speed is 0.667, critical chance 13%, critical multiplier 2.1, and status chance 25%. Range is 1.7, so its reach is short; it has 0.9 follow-through and a 0.4-second heavy-attack wind-up.
Slam modes
The ordinary slam is an area attack dealing 540 Heat, with listed falloff from 0 to 5 range and 50% reduction. Heavy slam is a separate area mode dealing 810 Heat, with falloff from 0 to 6 range and 30% reduction. These are heat attacks; do not read their values as extra damage on the normal strike.
Investment and alternatives
Its listed Naramon polarity can inform mod-slot choices. Fang Prime is a higher-mastery dual-dagger candidate with higher listed critical chance and multiplier; consider it only if you can use dual daggers and want those critical properties. Ankyros has a lower mastery requirement and is described as faster, but is a fist weapon with short reach.
Practical limits
Sheev's listed range is short, and its heavy attack has a 0.4-second wind-up. Use its normal attack profile and its heat slam profiles as distinct modes when deciding whether its handling suits the encounter.
Limitations and tradeoffs
- Strongly concentrated normal-attack damage in Slash; normal attacks lack listed elemental damage.
- Short listed range and a slower listed attack speed.
- Slam damage is Heat and has its own area falloff.
Common mistakes to avoid
- Expecting Sheev's short listed range to cover targets at a distance.
- Treating slam Heat damage as part of the normal attack's listed damage.






