Understand Gram Prime
Useful when…
- Critical-focused heavy-blade normal attacks.
- Slash-heavy normal damage with a significant Impact component.
- Regular and heavy area slams.
What does its normal attack offer?
Normal attacks deal 300 listed damage: 225 Slash, 60 Impact, and 15 Puncture. The attack lists 32% critical chance, a 2.6× critical multiplier, and 32% status chance. Its speed is 0.8 attacks per second, range is 2.9 units, and follow-through is 0.6. This is a slower heavy blade whose listed critical properties are a major part of its profile.
How do its slams differ from normal attacks?
A regular slam deals 600 Impact damage in an area with 50% falloff at 8 units. A heavy slam deals 900 Blast with 30% falloff at 9 units; both list 10% status chance. Heavy attack damage is 1,800 and the wind-up is 1.1 seconds. Do not confuse these slam values or chances with the normal attack's 32% status chance.
How should you evaluate its investment?
Gram Prime has two Madurai polarities and a five-second combo duration. Its 0.8 attack speed means the high listed critical values come with a slower normal cadence.
What other weapons serve different purposes?
Dual Keres Prime is a dual-sword option with 32% critical chance and a 2.6× multiplier, matching Gram Prime's listed critical values but using a different weapon type and attack cadence not detailed here. Corufell transforms into a Gunblade briefly on heavy attacks, making it a distinct mode-focused alternative. Dual Keres is a lower-mastery dual-sword alternative.
Limitations and tradeoffs
- The listed normal attack speed is 0.8.
- The heavy-attack wind-up is 1.1 seconds.
- Slams have lower listed status chance than normal attacks.
Common mistakes to avoid
- Treating the 32% normal status chance as the slam status chance.
- Assuming its critical stats imply a fast swing cadence.
- Expecting Corufell's heavy-attack transformation from Gram Prime.






