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Gyre Prime
Warframe · Warframe

Gyre Prime

Prime electric damage and crowd control Warframe

Released Dec 10, 2025

Gyre Prime uses the same listed electrical ability kit as Gyre, with higher listed Health and Shields plus an additional mod polarity. Consider her if you want Gyre’s status-driven ability critical chance and chained electrical discharges with those stat and slot differences.

TypeWarframeMastery requirement0Armor105Health345Shield640
Gyre Prime GUIDE

Understand Gyre Prime

Useful when…

  • Applying electrical area damage and crowd control.
  • Pairing Electrical status with ability critical-hit effects.
  • Using Gyre’s kit with higher listed Health and Shields than the standard version.

Ability effects and conditions

Gyre Prime’s passive gives her abilities a 10% chance to deal critical damage for each Electrical status affecting an enemy. Arcsphere deals damage on impact and periodic electrical shocks nearby; hitting multiple enemies with the initial launch enhances damage. Coil Horizon throws a sphere that implodes after a few seconds or can be manually triggered. Cathode Grace briefly increases Critical Chance and Energy Regen, with each kill extending its duration; casting has a cooldown. Rotorswell shocks nearby enemies, and a critical hit sends a large electrical discharge from the struck enemy to nearby enemies.

Practical use and investment

Her kit rewards spreading Electrical status and generating critical hits: Electrical status contributes to the passive’s ability critical chance, while critical hits during Rotorswell trigger the discharge. Arcsphere’s initial impact benefits from hitting multiple targets. Cathode Grace can be extended with kills, but the cooldown still constrains recasting. Gyre Prime has 345 Health, 640 Shields, and 105 Armor, compared with Gyre’s 270 Health and 550 Shields. She also has Madurai, Vazarin, and Naramon polarities, while Gyre lists Madurai and Vazarin; both list a Naramon aura polarity. These are slot-matching facts, not a prescribed mod setup.

Tradeoffs and alternatives

Her critical-hit discharge still requires a critical hit, and Cathode Grace still has a casting cooldown. Standard Gyre has the same listed abilities and passive with lower Health and Shields. Voruna is mentioned as an alternative candidate, but its supplied description emphasizes stealth and a wolf pack, not Gyre’s electrical status mechanics.

Limitations and tradeoffs

  • Electrical status and critical-hit conditions remain central to her ability effects.
  • Cathode Grace cannot be recast without regard to its cooldown.

Common mistakes to avoid

  • Assuming the Prime has different abilities when the listed kit matches standard Gyre.
  • Expecting Rotorswell discharges without critical hits.
  • Treating Cathode Grace’s duration extension as removal of its cooldown.

Effects and reference details

Detailed properties

Listed health345
Listed shields640
Listed armor105
Energy190
Sprint speed1.05
Foundry Credits25,000
Foundry time72 hours
Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

Rotorswell

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

References and version

Game data version: Pinned public export

Gyre Prime — WARFRAME Wiki ↗
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