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Gyre
Warframe · Warframe

Gyre

Electric damage and crowd control Warframe

Released Apr 27, 2022

Gyre combines electrical area pressure with critical-hit chaining. Consider her when you want abilities that shock nearby enemies and reward applying Electrical status, with Cathode Grace supporting continued ability use during kills.

TypeWarframeMastery requirement0Armor105Health270Shield550
Gyre GUIDE

Understand Gyre

Useful when…

  • Applying electrical pressure across nearby enemies.
  • Building around critical hits and Electrical status.
  • Using crowd control while dealing area damage.

How her abilities work

Gyre’s passive gives her abilities a 10% chance to deal critical damage for each Electrical status affecting an enemy. Arcsphere damages on impact and periodically shocks nearby enemies; hitting multiple enemies with its initial launch enhances its damage. Coil Horizon sends a sphere forward and lets it implode after a few seconds, or sooner if manually triggered. Cathode Grace briefly increases Critical Chance and Energy Regen, and kills extend its duration; casting is limited by a cooldown. Rotorswell shocks nearby enemies and, when Gyre scores a critical hit, sends a large electrical discharge from that enemy to nearby targets.

Practical use and build direction

Her kit points toward applying Electrical status and landing critical hits: status contributes to the passive’s ability critical chance, while critical hits during Rotorswell trigger chained discharges. Arcsphere’s opening hit rewards catching several enemies together. Cathode Grace’s kill extension makes it useful when enemies are available to keep the effect going, but its cooldown means it is not an unrestricted toggle. Her listed base stats are 270 Health, 550 Shields, and 105 Armor.

Limitations and alternatives

Her described damage and chaining depend on enemies being close enough for the electrical effects to reach them, and Rotorswell’s discharge specifically requires a critical hit. Avoid treating Cathode Grace as continuously available: it has a casting cooldown, even though kills extend its active duration. Gyre Prime preserves the listed ability kit and has 345 Health and 640 Shields, compared with Gyre’s 270 Health and 550 Shields; the supplied comparison does not establish different ability behavior. Nidus and Voruna are other candidates in the comparison set, but their brief descriptions point to different strengths rather than a direct replacement for Gyre’s electrical mechanics.

Limitations and tradeoffs

  • Her passive and Rotorswell reward Electrical status and critical hits, so their payoff depends on those conditions.
  • Cathode Grace is constrained by a casting cooldown.
  • Her listed Health and Armor are modest relative to her 550 Shields.

Common mistakes to avoid

  • Expecting Rotorswell’s chain discharge without scoring a critical hit.
  • Ignoring Electrical status when evaluating the passive’s ability critical chance.
  • Treating Cathode Grace’s kill extension as removing its casting cooldown.

Effects and reference details

Detailed properties

Listed health270
Listed shields550
Listed armor105
Energy190
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

Rotorswell

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

References and version

Game data version: Pinned public export

Gyre — WARFRAME Wiki ↗
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