Understand Krohkur
Useful when…
- Normal melee emphasizing Slash and critical hits.
- Regular or heavy slam attacks when area damage is useful.
Normal strikes and slams
Normal attacks list 217 total physical damage: 151.9 Slash, 39.1 Puncture, and 26 Impact. They have 29% critical chance, a 2.3× critical multiplier, and 19% status chance. Regular slam is an area attack dealing 434 Impact, with 50% damage reduction at 7 m. Heavy slam separately deals 651 Blast, with 30% reduction at 8 m. Slam status chance is 10% for each listed slam mode.
Reach, pace, and investment
Krohkur has 2.5 m listed range, 0.833 attack speed, a 0.6 s heavy-attack wind-up, and a 5 s combo duration. It requires Mastery Rank 9. The critical profile can inform a critical-focused investment, but these base stats do not establish a final build or damage result.
How alternatives differ
Coda Mire is also a sword, but its description highlights improved critical multiplier, critical chance, and status chance over Mire; its supplied comparison stats show 18% critical chance and 2.4× multiplier. Fang Prime is a dual-dagger set with a different weapon type and Mastery Rank 10 requirement. Gazal Machete has a sentinel-linked effect: kills add damage to Djinn’s next Fatal Attraction, which then grants the weapon a period of Corrosive Damage. Those are distinct role or equipment conditions, not automatic upgrades for Krohkur.
Limitations and tradeoffs
- Slam modes have lower listed status chance than normal attacks.
- Area slam damage falls off with distance.
Common mistakes to avoid
- Do not mistake the heavy slam’s Blast damage for normal-attack damage.
- Do not assume Gazal Machete’s described bonus works without Djinn’s Fatal Attraction interaction.






