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Mesa
Warframe · Warframe

Mesa

Mesa is a gun-focused Warframe with a damage-storing shot, an ally weapon-damage buff, bullet reflection, and rapid Regulator pistol fire.

Released Nov 27, 2014

Use Mesa when you want abilities centered on guns and the ability to switch between personal defense, an ally damage boost, and focused pistol attacks. Her passive also favors sidearm use and provides bonus health while not using melee weapons, although the listed percentage values are unresolved.

TypeWarframeMastery requirement0Armor105Health365Shield180
Mesa GUIDE

Understand Mesa

Useful when…

  • Store gun damage with Ballistic Battery and channel it into the next gunshot when triggered again.
  • Give an ally extra damage and jam nearby enemies’ guns with Shooting Gallery.
  • Use Shatter Shield to reflect incoming bullet damage.
  • Activate Peacemaker to draw the Regulator pistols and fire rapidly.

How the kit works

Ballistic Battery stores damage caused by guns while active; triggering it again channels that stored damage through the next gunshot. Shooting Gallery gives an ally extra damage while jamming nearby enemies’ guns, and shifts between team members. Shatter Shield envelops Mesa in an energy barrier that reflects incoming bullet damage. Peacemaker draws her Regulator pistols for rapid shooting.

Weapons and practical use

Mesa’s passive says she shoots dual-wielded sidearms faster, reloads single-handed sidearms more rapidly, and gains bonus health when not using melee weapons. The numerical values are unresolved, so treat these as qualitative equipment preferences. Her listed base stats are 365 health, 180 shields, and 105 armor. This makes sidearms a natural fit for the stated passive, while Shooting Gallery explicitly offers an ally extra damage as well as nearby gun disruption.

Improvement and comparison

Mesa has two Naramon mod polarities and a Madurai aura polarity. Mesa Prime is listed with the same abilities and has 400 health and 135 armor, compared with Mesa’s 365 health and 105 armor; both have 180 shields. Consider the Prime if those stat and polarity differences matter to your planned mods. Ember and Nidus have different described roles—fire damage for Ember and survivability, damage, and crowd control for Nidus—so their short descriptions do not establish them as direct replacements for Mesa’s gun-centered kit.

Common mistakes

Ballistic Battery’s stored damage is released through the next gunshot after the ability is triggered again; do not assume it automatically increases every shot. Shatter Shield is described as reflecting bullet damage, not all incoming damage. Do not assign exact passive bonuses from the unresolved percentage placeholders.

Limitations and tradeoffs

  • Her abilities are oriented toward guns and bullet defense; no broad protection against all damage types is stated.
  • The passive’s numeric sidearm and health bonuses are not available in the supplied details.

Common mistakes to avoid

  • Assuming Shatter Shield reflects every kind of incoming damage.
  • Expecting Ballistic Battery to empower repeated shots without triggering it again.
  • Treating unresolved passive placeholders as exact percentages.

Effects and reference details

Detailed properties

Listed health365
Listed shields180
Listed armor105
Energy100
Sprint speed1.1
Foundry Credits25,000
Foundry time72 hours
Ballistic Battery

When activated, this power stores damage caused by guns. When triggered again, that damage is channelled through the next gunshot.

Shooting Gallery

Gives an ally Extra Damage while jamming the guns of nearby enemies. This power shifts between team members.

Shatter Shield

Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.

Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

References and version

Game data version: Pinned public export

Mesa — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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