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Nokko
Warframe · Warframe

Nokko

Area-control defender and ability support

Released Oct 15, 2025

Nokko combines poison and sleep control, team energy and Ability Strength support, healing, movement, and an emergency self-revive. Consider him when you want a Warframe whose mushrooms can control and support allies while he moves between a planted setup and a mobile Sprodling form.

TypeWarframeMastery requirement0Armor135Health150Shield300
Nokko GUIDE

Understand Nokko

Useful when…

  • Controlling nearby enemies with Viral damage and sleep.
  • Helping allies with Energy and a short Ability Strength buff.
  • Recovering or repositioning through healing, speed, and temporary untargetability.

What his mushrooms do

Stinkbrain periodically sheds spores that inflict Viral damage and status on nearby enemies while lulling them to sleep. Brightbonnet emits a radial pulse that gives Nokko and allies Energy and briefly increases Ability Strength. Sporespring is a seeking, bouncing explosive mushroom; touching any of Nokko’s mushrooms doubles their pulse rate, so deploying Sporespring where it contacts the others can accelerate their pulses.

When to use Sprodling form

Reroot changes Nokko into Sprodling form, spawns healing orbs that also grant a speed boost, and makes him untargetable while he heals gradually. His passive provides an additional recovery route after fatal damage: active mushrooms glow, and touching one revives him. The passive’s spawned orbs provide speed but not healing; if he cannot reach a glowing mushroom in time, he automatically uses a self-revive. Treat the form and passive as distinct recovery situations.

Build considerations

Nokko has 150 Health, 300 Shields, 135 Armor, and 130 Power. His listed starting polarities are Madurai and Naramon, with a Madurai aura polarity. Those facts support planning mod fit, but the input gives no upgrade tracks or numeric ability scaling. Prioritize a build around the job you want his abilities to perform; no particular mod investment or final damage outcome is established here.

Practical limitations

His support and control depend on ability effects and nearby mushrooms. Sporespring’s pulse acceleration requires contact with one of Nokko’s mushrooms; simply casting it elsewhere does not satisfy that condition. Do not count the passive’s speed orbs as healing, and remember that automatic self-revive applies only if he fails to reach a glowing mushroom in time. Oberon is a distinct comparison if you want a frame described as healing allies; Gauss is described as fast and survivable, but neither is established as a direct substitute for Nokko’s mushroom interactions.

Limitations and tradeoffs

  • The available details do not specify ability costs, durations, range, or numerical scaling.
  • Sporespring only doubles mushroom pulse rates when it contacts one of Nokko’s mushrooms.

Common mistakes to avoid

  • Assuming passive revive orbs heal; only Reroot’s orbs are described as healing.
  • Expecting Sporespring to accelerate mushrooms without making contact with one.

Effects and reference details

Detailed properties

Listed health150
Listed shields300
Listed armor135
Energy130
Sprint speed1.25
Foundry Credits25,000
Foundry time72 hours
Stinkbrain

Throw a mushroom that periodically sheds poisonous spores, inflicting Viral Damage and Status Effect upon nearby enemies while also lulling them to sleep.

Brightbonnet

Release a rejuvenating mushroom that emits a radial pulse, giving Nokko and his allies' Energy and applying a buff to Ability Strength that lasts for a short time.

Reroot

Revert to Sprodling form, spawning orbs that heal Nokko and grant a speed boost. While in this state, Nokko is untargetable and heals gradually.

Sporespring

Unleash a chaotic ballistic mushroom that seeks enemies and bounces explosively off whatever it touches. Contact with any of Nokko’s mushrooms invigorates them, doubling their pulse rate.

References and version

Game data version: Pinned public export

Nokko — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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