Understand Pulmonars
Useful when…
- Close-range melee with innate Viral damage.
- Slam attacks against nearby groups, with damage decreasing by half at 7 m.
- Heavy slam attacks reaching 9 m, with damage decreasing by 30%.
What do its attacks do?
Normal attacks deal 193 Impact and 97 Viral damage, with 19% critical chance, a 2.3× critical multiplier, and 33% status chance. The listed attack speed is 0.917. A regular slam is an area attack dealing 580 Viral damage with 50% status chance; its listed falloff runs from 0 to 7 m, reaching a 50% reduction at the end. A heavy slam is a separate area attack dealing 870 Viral damage with 50% status chance; its falloff extends to 9 m, reaching a 30% reduction. The weapon has 2.508 m listed range, a 9-second combo duration, and a 0.5-second heavy-attack wind-up.
When is Pulmonars a practical pick?
Its normal attacks already include Viral alongside Impact, while both slam modes use Viral damage. That makes the damage profile easy to identify when choosing a melee weapon for close combat and area slams. Its two Madurai polarities are useful when matching compatible mods to those slots; they do not by themselves establish a particular finished build or final damage total.
What should you compare it with?
Destreza has 28% critical chance and a 2× multiplier at Mastery Rank 7. Destreza Prime has 32% and 3× at Rank 10, and Dual Keres has 28% and about 2.6× at Rank 7. These are different weapon types, so use those facts to compare requirements and critical profiles, not to infer that their handling or performance matches Pulmonars.
Limitations and tradeoffs
- Requires Mastery Rank 11, higher than the listed Rank 7 Destreza and Dual Keres comparisons.
- Normal attacks have 19% critical chance; its listed status chance is higher at 33%.
- Heavy slams have a 0.5-second wind-up and their area damage falls off with distance.
Common mistakes to avoid
- Treating the normal attack's 33% status chance as the slam status chance; the listed slam modes each show 50%.
- Assuming slam damage remains unchanged across its full area; both slam entries specify falloff.
- Reading 0.917 attack speed as attacks per second without accounting for the game’s attack handling.






