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Rakta Dark Dagger
Warframe · Equipment

Rakta Dark Dagger

Radiation dagger with reduced visibility while held and a conditional shield effect against irradiated targets.

Released Sep 15, 2016

Rakta Dark Dagger is a melee dagger with listed normal-attack damage of Slash, Puncture, and Radiation. Its description also notes reduced visibility while held and shield restoration with overshields when hitting irradiated targets.

TypeDaggerMastery requirement8Critical chance12%Critical multiplier1.8
Rakta Dark Dagger GUIDE

Understand Rakta Dark Dagger

Useful when…

  • Use normal attacks for the listed Slash, Puncture, and Radiation damage profile.
  • Hit irradiated targets to trigger the described shield restoration and overshields.
  • Choose between regular and heavy slams based on their distinct damage types and listed falloff.

Normal attacks and handling

Normal attacks list 62 Slash, 88 Puncture, and 96 Radiation damage, with 12% critical chance, a 1.8× critical multiplier, and 30% status chance. Listed range is 1.75 m; heavy-attack wind-up is 0.4 seconds.

Regular and heavy slams

The regular slam is an area attack listing 492 Impact damage and 10% status chance; its falloff fields are start 0 m, end 5 m, and reduction 0.5. The heavy slam is an area attack listing 738 Radiation damage and 30% status chance; its falloff fields are start 0 m, end 6 m, and reduction 0.3.

Utility and comparison

The description says visibility is reduced while the dagger is held, and hits on irradiated targets restore shields and create overshields. The supplied details do not quantify the shield benefit or establish that the dagger's Radiation damage alone makes a target irradiated. Its single Madurai polarity is listed. Gram is a Rank 2 heavy blade described as able to hit multiple targets per strike; Krohkur is a Rank 9 sword whose description emphasizes critical hits; Sancti Magistar is a Rank 8 hammer with a charged-attack healing pulse for allies and status-effect resistance while held. These descriptions indicate distinct functions rather than automatic replacements.

Limitations and tradeoffs

  • The shield effect requires hitting irradiated targets; its amount and duration are unspecified.
  • The visibility effect is described while holding the dagger.
  • Regular and heavy slams differ in damage type, status chance, and listed falloff fields.

Common mistakes to avoid

  • Assuming Radiation damage alone means a target meets the irradiated-target condition.
  • Treating the holding visibility effect as an attack effect or an ally benefit.
  • Confusing the regular Impact slam with the Radiation heavy slam.

Effects and reference details

Detailed properties

Critical chance12%
Critical multiplier1.8×
Status chance30%
Listed attack rate1
Blocking angle45
Combo duration5 seconds
Follow through0.9
Range1.75 m

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack12%1.8×30%slash: 62, puncture: 88, radiation: 96
Slam Attack12%1.8×10%impact: 492
Heavy Slam Attack12%1.8×30%radiation: 738

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Rakta Dark Dagger — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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