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Sampotes
Warframe · Equipment

Sampotes

Area-focused hammer for ordinary melee and enlarged slam attacks.

Released Apr 26, 2023

Sampotes is a slow, heavy hammer that combines impact-heavy regular strikes with wide-area slam attacks. Consider it when you want to hit groups with ground slams and can work around its deliberate attack pace.

TypeHammerMastery requirement0Critical chance30%Critical multiplier3
Sampotes GUIDE

Understand Sampotes

Useful when…

  • Clearing nearby groups with its ground and heavy slams.
  • Using high critical multiplier on a hammer with 30% listed critical chance.

How its attacks work

Normal attacks deal 248 listed damage: 173.6 Impact, 37.2 Puncture, and 37.2 Slash, at 0.833 attacks per second, with 30% critical chance, 3× critical multiplier, and 28% status chance. A regular Slam is a separate area attack dealing 496 Impact, with 10% status chance and damage falloff from 0 to 6 m, reaching 50% reduction at the end. Heavy Slam deals 744 Blast in an area, also with 10% status chance; its falloff extends from 0 to 8 m and reaches 30% reduction. The weapon description identifies extended areas for both slam types.

Handling and fit

Sampotes has a 2.5 m melee range, 0.4 follow-through, and a 1.4 s heavy-attack wind-up. Those values make it better suited to deliberate, committed attacks than rapid repositioning between single targets. Its two Madurai polarities are a practical starting point when matching compatible mods; the listed stats alone do not prescribe a build.

When to compare alternatives

Argo & Vel is a sword-and-shield option with a heavy attack that sends a ricocheting glaive, so it offers a different heavy-attack pattern. Dual Keres Prime is a dual-sword option whose Heavy Attack Efficiency is enhanced specifically when Khora wields it. These are alternatives for different handling or a stated frame-specific benefit, not direct slam-hammer equivalents.

Limitations and tradeoffs

  • Heavy attack wind-up is 1.4 s.
  • Slam damage falls off with distance from the impact point.

Common mistakes to avoid

  • Do not treat Heavy Slam as the same attack as regular Slam: their damage types, values, and falloff distances differ.
  • Do not assume the Slam’s full listed damage applies uniformly across its area.

Effects and reference details

Detailed properties

Critical chance30%
Critical multiplier3×
Status chance28%
Listed attack rate0.83
Blocking angle50
Combo duration5 seconds
Follow through0.4
Range2.5 m
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack30%3×28%impact: 173.6, slash: 37.2, puncture: 37.2
Slam Attack30%3×10%impact: 496
Heavy Slam Attack30%3×10%blast: 744

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Sampotes — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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