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Secura Penta
Warframe · Equipment

Secura Penta

Active grenade launcher with impact and blast damage

Released Sep 2, 2015

Secura Penta launches grenades from a seven-round magazine, with separate projectile impact and detonation damage. Consider it when you want a launcher whose listed explosive attack can cover an area, and account for grenade travel and the 2.5-second reload.

TypeLauncherMastery requirement12Critical chance26%Critical multiplier2
Secura Penta GUIDE

Understand Secura Penta

Useful when…

  • Fire grenades into groups or toward targets where the blast can connect.
  • Use its seven-round magazine for multiple launches before reloading.

Grenade impact and detonation

The active-trigger launcher fires projectiles at a listed two shots per second. Each grenade deals 75 Impact on projectile impact and 300 Blast on detonation. Both attacks are listed with 26% critical chance, a 2× multiplier, and 26% status chance. The detonation's falloff starts at the center and reaches 6 meters, where the listed reduction is 60%. The input does not specify remote detonation or another special control behavior for Secura Penta; do not assume the base Penta's described remote trigger applies to this variant.

Handling and build considerations

The magazine holds seven grenades and reloads in 2.5 seconds. Its projectile speed is listed as 25, so travel time matters when aiming at moving targets. It requires Mastery Rank 12 and has Naramon, Vazarin, and Madurai polarities for compatible mod choices. Since the attack has distinct impact and area detonation components, use the intended blast radius and target spacing when choosing how to fire rather than relying on direct impact alone.

Launcher alternatives

The base Penta is explicitly described as allowing up to five grenades to be remotely triggered. Carmine Penta is described as having a higher fire rate and oversized magazine. Kuva Ogris fires semi-automatically from a smaller magazine and deals greater damage per shot than its basic version. These descriptions identify different launcher handling; they do not establish that Secura Penta has the base Penta's remote trigger or that any candidate is a universal upgrade.

Limitations and tradeoffs

  • Grenades travel as projectiles, so targets can move before impact or detonation.
  • The 2.5-second reload follows a seven-round magazine.
  • Blast damage falls off across the listed 6-meter radius.

Common mistakes to avoid

  • Assuming Secura Penta has the base Penta's explicitly described remote detonation feature.
  • Aiming only for direct impact and ignoring the separate blast radius and falloff.

Effects and reference details

Detailed properties

Critical chance26%
Critical multiplier2×
Status chance26%
Listed attack rate2
Accuracy100
TriggerActive
Magazine size7
Reload time2.5 seconds
Multishot1

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Grenade Impact26%2×26%impact: 75
Grenade Detonation26%2×26%blast: 300

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Secura Penta — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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