Understand Shaku
Useful when…
- Applying frequent status chances through normal attacks.
- Using quick melee strikes at a listed 2.21 m range.
- Using Slam modes for area damage distinct from the normal attack.
Normal attacks and slam modes
Normal attacks deal 180 Impact, with 18% critical chance, a 2× critical multiplier, and 34% status chance. Regular Slam deals 360 Impact in an area, with 10% status chance and falloff to 50% reduction by 6 m. Heavy Slam deals 540 Blast in an area, with 10% status chance and falloff to 30% reduction by 7 m. The damage type changes on Heavy Slam; the normal attack is Impact-only in the listed profile.
Handling and comparisons
Shaku has 2.21 m range, 0.5 follow-through, and 0.5 s heavy-attack wind-up. Coda Mire is a sword with improved critical multiplier, critical chance, and status chance from its Technocyte mutation; Coda Pathocyst is a glaive that can spawn enemy-seeking miasmites while in flight or on contact. Dual Ichor is a dual-sword option described as fast and brutal with a high probability of critical damage. These are distinct weapon forms and mechanics, not direct matches for Shaku’s nunchaku attack pattern.
Investment considerations
The item lists no polarity entries, so there is no supplied polarity to use as a mod-matching advantage. The listed recipe includes a Forma and build time of 12 hours. Those are recipe facts; they do not alter the weapon’s attack behavior. Its normal-attack status chance is the clearest reason to consider it, while its Impact-only normal damage and 18% critical chance define the base profile.
Limitations and tradeoffs
- Normal attacks deal Impact only in the listed damage profile.
- Critical chance is lower than the listed status chance.
Common mistakes to avoid
- Do not assume Heavy Slam is Impact damage; it is listed as Blast.
- Do not attribute the comparison weapons’ special effects to Shaku.






